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Escape Pod's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Interpretation | #6 | 4.257 | 4.257 |
Gameplay | #10 | 3.686 | 3.686 |
Overall | #14 | 3.736 | 3.736 |
Originality | #27 | 3.600 | 3.600 |
Presentation | #27 | 3.400 | 3.400 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Awesome use of the theme! It's like a more strategic agario but quickly snowballs out of control. Nice to see your movement code accounts for delta time though lol
One of my favorite entries. Very fun game.
Wow! Great job. This was pretty fun game to play already.
Ahah, the game becomes amazing once you break out of control. There is really a win condition. The gameplay is reminiscent of Captain Forever, but much smoother.
I hit size 3000 and more than 20k health! It was fun and probably a good basis for some rogue-lite like repeats as in Vampire Survivors. :-D
This was very fun to play and hits the combine theme really well! It took a bit to understand all of what was going on, at first I thought one of the nodes was an asteroid so I kept avoiding touching it XD But overall very fun.
There is an interesting concept there, but at this stage it’s really difficult to say what’s going on. Every entity on screen looks more or less the same, they overlap and very quickly it’s just a huge noisy mess. But with a bit more development it could be fun to play.
This feels like it could be refined into a very nice game with a simple concept. Right now, it's hard to tell what's going on (what needs attacking/dodging versus what needs collecting) with the bright blue shield circles being the dominant visual effect.
This is just utter chaos, I love it. It would be interesting to see the gameplay refined a bit, but the concept is neat. I was curious to leave it going and see just how much that mac silicon can handle, but thought I should check out some of the other submissions.
I got to about 100k score when I noticed I gained more health than I'm loosing while just standing there xD. Also the performance on the web starts to be laggy quite early, but what to expect with thousands of physic objects on a single thread.