agreed on that sound effect ;_; will adjust in the next update!!
Vacuum Brew Studios
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The art is fantastic, and getting around the level was interesting. It felt a bit more like a sandbox than a game, which is great for game jams, but I imagine taking this engine and making a Metroidvania or a game with level progressions (maybe like Yoshi Story where to progress you have to collect a certain number of fruit in each level) could be a logically next step? Very nice stuff :D
This is really ambitious - I love the theme/gameplay, and it's really fun to play (although I haven't beat it yet, I am stuck after the 3rd checkpoint! I'm determined to beat it though). Supporting dual-analog stick controls would be amazing. The music is really cool, but adding sound effects would go a long way.
This is really ambitious - I love the theme/gameplay, and it's really fun to play (although I haven't beat it yet, I am stuck after the 3rd checkpoint! I'm determined to beat it though). Supporting dual-analog stick controls would be amazing. The music is really cool, but adding sound effects would go a long way.
Yeah!! After voting ends, we want to add some refinement and this feedback is perfect - I'm thinking maybe having the high-score be seeing how long you last before there are "too many" waste barrels present, and having the barrels fall slowly at first and then faster and faster as time goes on? I also noticed the glitch of "abandoned" barrels getting ignored.. there may be other "bugs" (pun intended) too XD Thanks!!
I only managed to test on a handful of browsers/OSs and didn't have much time to debug combos which didn't work. Can I ask what OS you are on, and if the "allow access to microphone" browser pop-up appeared? Would be really useful for me when I go back to debugging after voting ends. Either way, thanks for trying it out!
There is a secret way. To solve the puzzle in the room on the left, you can hit the "j" key, then to solve the puzzle in the room on the right, you can hit the "m" key, and finally once you collect the rope and wood, to solve the puzzle in the central room you can hit the "b" key.
But in terms of design, we were trying to demo the speech thing without much thought for reasonable alternatives. I think allowing the user to pull up a keyboard prompt could solve this.