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A jam submission

Chain ReactionView game page

An action game to dodge chain reaction particles, at the same time you have to create your own chain.
Submitted by Kait Wang — 14 hours, 1 minute before the deadline
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Chain Reaction's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#572.6083.400
Theme interpretation#602.6843.500
Overall#622.4543.200
Fun#692.0712.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit)

The ui is gorgeous and works really well for the most part. The sliders are a bit wonky, but functional. Really neat that you pulled that off with bevy_ui though. It has come a long way, and bevy-ui-navigation is a great crate.

I went through the formulas screen first, and it was nearly incomprehensible. I get the gist now after attempting to play a bit. But having all that right in my face immediately left me feeling pretty hopeless.

It's hard to find a happy medium for the keyboard controls, and I was a bit bummed that when I found a value I liked the game didn't persist that setting. I accidentally exited the game more than once while navigating menus. But that setting existing, and being able to test it in the settings menu are a great touch.

I was hoping to make it to 30 seconds but I am not good at these things, so I think 25 will have to do.

Developer (1 edit)

The bevy-ui-navigation and persistent storage features are also what I have always wanted to do, but the game jam week is really too short, and I couldn’t make it at the time of submission. In fact, the github repo has been updated a few days ago with a version that integrates bevy-ui-navigation, and also fixes some UI bugs, but it is still in the game jam voting stage, so I can’t upload the updated version.

With the current version of the alpha (white) particle speed (should be reduced in future versions to make the difficulty not so high), using the keyboard to play this game is really not very advantageous, because you need to have a certain speed and accuracy in controlling the U (yellow) particle.

BTW, my personal highest record is 95s ;-) A good strategy is to hit the C (green) particles continuously, keeping a certain number of high-level C (green) particles on the field, so that the number of alpha particles can be effectively maintained without being too high.

Submitted (1 edit)

Oh, oops! I was playing from source and didn't realize it had been updated.

Which tag is the jam version?

Developer

Sorry, I forgot to push the latest code to github > <. Now the latest version (v1.1.0) should be available. 

Developer

A new version v1.3.0 which supports persistent settings and adjusted particle speed is available on github now. FYI ;-)

Submitted

I was so surprised by this entry! Great concept, I loved all the formulas and how they explain the game in a thematically relevant style. The menu is so polished, I love it!

There seems to be a huge difference in sensitivity between the mouse and the keys, but that’s fixed by playing with one or the other and adjusting accordingly. I’d love an spectator mode where you just watch the simulation unfold (I’m not good with bullet hells so I die quickly ahaha). Great job! ^^

Developer

In fact, the automatic mode (which is running in the menu background) was made earlier than the game mode, because I was also curious about what the results would be by applying these formulas. Interestingly, it took some time to keep the automatic mode balanced, that is, not to let the alpha particles be completely eliminated, nor to let the alpha particles increase infinitely and cause the program to crash.

Submitted

Looks good, sounds good, but I don't understaaand the game! So many formulas and things!

Developer

Maybe it can be summarized as don’t touch whites, and try to get greens and blues as many as possible?

Submitted

It's fun to play, but it's over quickly.

Developer

It is a bit difficult to adjust to the right speed, too slow will make the challenge too easy and make the game boring. Maybe introducing a life value mechanism is a good idea, so that players have a certain tolerance and don’t game over at once.

Submitted
Deleted 350 days ago
Developer (1 edit) (+1)

It's weird, because the window exe is bulit directly from CI/CD provided by bevy official template. On the other hand, I use linux environment to write codes. For now, I have no window PC and cannot verify this problem, maybe I will create an issue on bevy_github_ci_template repo to talk about it. 

Submitted (1 edit)

I'm deleting my comment on the possibility it could be a false positive.

Developer

Got it. Never mind. Just enjoy the game~