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Dizzy Ducklings's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #37 | 3.071 | 3.143 |
Execution | #38 | 2.978 | 3.048 |
Audio | #45 | 2.466 | 2.524 |
Overall | #49 | 2.640 | 2.702 |
Graphics | #67 | 2.047 | 2.095 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Managed to get through the levels in a very mediocre 643.2. Very fun though, the movement felt great especially if you got the angle of the wall just right and could wall-jump up
You beat my score of 660 :D
The reason you can scale up nearly vertical walls is due to physics bugs, but ironically the game is much more fun that way.
Neat little game with a good variety in levels. Hope the ducklings were not too dizzy :)
I especially liked the “BOING” sound effect and the gentle screen fade between levels. Nice touch!
I’d appreciate if there was an in-game way to tell how many levels were left. The simplest solution would be to just display a number after each level. Also, to reduce the waiting periods when hunting the last stray ducklings, you could make the level spin slightly faster for each duckling collected to give the level a nice flow.
But good job overall! Very charming :)
There is a game there, and with multiple levels. Sometimes you just have to wait, I think we could use an additional mechanic of some sort there. Maybe also add some danger.
Neat game, I like the concept. It reminded me of the sonic bonus rounds. Wish it turned faster too though haha
Liked it! Just wished it turned a bit faster sometimes...
Really cute idea, and not easy! Appropriate use of the theme, great fitting sound effects and music. With more time, it might be interesting to use a block set that was a bit less… I dunno, “harsh” and more organic looking to fit the fuzzy duckling theme better? But honestly, a great submission.