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A jam submission

cycles.ioView game page

Race and encircle enemies to win
Submitted by cBournhonesque — 1 day, 19 hours before the deadline
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cycles.io's itch.io page

Results

CriteriaRankScore*Raw Score
Execution#113.9203.920
Graphics#133.8803.880
Overall#143.5603.560
Game Design#183.4803.480
Audio#302.9602.960

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Fun game, impressive for a game jam game. Played it with my wife on windows (and she killed me much to often) Like the controller, feels good. Some minor lags, not sure if it was game or network.

Submitted (2 edits)

The motorcycle controller is very nice and the trail VFX is pretty. Music would do wonders to set the vibe while playing. I’m not sure how well-balanced the PvP is in terms of potential degen strats, but it seems reasonable. It’s a fun multiplayer game made in 9 days – very impressive.

Developer

Thanks, love the bike art :)
Yeah the PvP balancing needs to be tuned for the spawn-on-kill or big circle strats
The trail bloom seems to not work with the yellow color on the web build, I need to post a bug report

Submitted

I really like the control of the motocycle, but I wasn't able to play with anyone. I first tried with the web build which didn't work. Then I tried to use the windows's build which worked better, but I wasn't playing with anybody :(

Submitted

Web build doesn't work. Car is fun to drive. Sadly there were no other players when I tested this, so i had no chance to explore the mechanic.

Developer

Hm it's strange, the web build works for me!
And yes it's hard to get people to try the game at the same time for a jam; maybe next time I'll put a shared timer with some play sessions: 8pm, 9pm, etc.

(+1)

Didn't work for the web build, so I used the linux version. The bike feels very smooth, and the sound of the engine is satisfying.

Submitted

Obligatory “omg, a multiplayer game for a jam, amazing!” The game itself is quite clever. You’re drawing cycles on a (motor)cycle! Everything feels buttery smooth when running the native client. Great work! I had a lot of fun playing this with my friend :) The only issue seems to me that it’s fairly hard to counter the strategy of “draw a biiig biiig circle”. I know the line length and the border slow you down, but it still felt a bit bad to see this huge line and not being able to do much about it immediately. Maybe encircling a trail could interrupt it?

Graphics-wise, I love the fact that the rotations are discrete. Very distinct vibe. Don’t know why, but it kind of reminded of Fallout 1 and 2, even though those games look quite different. Something about seeing a 3D model act in discrete poses maybe? Anyways, great aesthetic. Also: somehow, you made the engine sound of the motorcycle sound supremely calming. I quite like it :)

Developer

Thanks!
I'd really like to know why things are much smoother on the native client. Is it just that the browser is less performant?

And yes we wanted to add the rule that 'encircling a trail would break it', but this would require adding spatial indexes to efficiently find subsections of trails, and we didn't have time to do that!

Submitted (1 edit)

Consider that we got https://janhohenheim.itch.io/bike-game to run smoothly on Chrome at least, and that is a full 3D scene with lots of complicated geometry. With that in mind, I find it strange that you are running into performance issues. Maybe one of the underlying Bevy or Winit or wgpu APIs is somehow subtly broken on Wasm? I think the browser itself should definitely be performant enough for your use-case.

Submitted

Very cool, impressive to have a online working multiplayer game ! Love the TRON inspiration !

Small tweak, it seems like the camera lags behind the player

Submitted

Awesome! This looks great, I'd love to play this with more players. Did you do a load test to see how many the server can handle? 

Developer

Nope, didn't do a loadtest! I'd be interested in knowing this as well. It should handle at least 10+

Submitted(+1)

You are crazy, a fully functioning multiplayer game with wasm support? crazy

It's so heccin great, incredible

Developer

Aha thanks! I had been working on the networking for a while; I hope it can help others make multiplayer games in bevy!