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cBournhonesque

10
Posts
1
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A member registered Dec 24, 2023 · View creator page →

Creator of

Recent community posts

Really fun game; the concept is simple but more complex than it seems!
I was a bit confused by some upgrades ("do the splits" does nothing?) and sometimes the game seems to pause for a second; but otherwise very well executed

Thanks, love the bike art :)
Yeah the PvP balancing needs to be tuned for the spawn-on-kill or big circle strats
The trail bloom seems to not work with the yellow color on the web build, I need to post a bug report

Hm it's strange, the web build works for me!
And yes it's hard to get people to try the game at the same time for a jam; maybe next time I'll put a shared timer with some play sessions: 8pm, 9pm, etc.

The music is insanely good

Amazing, the game is very polished and the level design is super clever! The last 2 levels are quite hard lol

Thanks!
I'd really like to know why things are much smoother on the native client. Is it just that the browser is less performant?

And yes we wanted to add the rule that 'encircling a trail would break it', but this would require adding spatial indexes to efficiently find subsections of trails, and we didn't have time to do that!

Nope, didn't do a loadtest! I'd be interested in knowing this as well. It should handle at least 10+

Loved it!

I wasn't able to play either

Aha thanks! I had been working on the networking for a while; I hope it can help others make multiplayer games in bevy!