Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Wheel of TimeView game page

Official entry for the Bevy Game Jam #5 (theme: cycles)
Submitted by djee — 18 hours, 17 minutes before the deadline
Add to collection

Play game

Wheel of Time's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#561.8922.462
Graphics#572.4243.154
Overall#651.9372.519
Execution#681.7742.308
Game Design#701.6562.154

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Good bones on this one! High-inertia platforming felt good, and the sprite art is really excellent. Ran really smoothly as well. Keep building!

Gah! On Linux (Garuda) after the first run of the game I was not able to move the cursor in the menu nor press enter to start the game. Frustrating, will give it another go later after a reboot. Can't rate it right now, simply. 

Submitted

Being a wheel in a platformer is kinda neat, reminds me of sonic a bit. Would be interesting to add slopes and maybe chasms you have to clear.

Submitted

I like the movement, having to deal with momentum in platformers is always pretty fun. I have no idea how you would be able to progress without being able to climb the broken ladders unless there were walljumps/climbs or something, but then that just makes it a puzzle platformer, which is also good

Submitted

Not sure if going to the light was the goal... I'll say it was and declare victory !

Developer

The game is supposed to say Game Over if you won. Because that's a lazy way to not have to do a separate screen. Yes, reaching the lighter area is supposed to be a "win" (or, really, was supposed to be the rest of the game).

Submitted

Not sure what the goal is but the sprites are quite good.
The wheel is annoyingly hard to slow down.

Developer

Apparently rapier has a kinematic controller but I didn't have time to explore this, this was the first time I used rapier. So dynamic impulse based controller it is. Which, of course, is easy to program and annoying to play 🙄

Submitted

Turns out controlling a spinning circle is quite fun! The artstyle is also very charming. I reminds me of some very fondly remembered classics like Cave Story :) I’m a bit confused as to what the goal is, however. If I climb up, I get a game over, but if I stay below, the level seems to loop forever?

Developer

Yes it's old school Game Over. That literally means the game is over (not that you lost) 😅

Submitted

Hehe, I see :)