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djee

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A member registered Oct 06, 2019 · View creator page →

Creator of

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Stunt time! This is awesome 😂 I won on first try but just barely enough, this was well balanced (pun intended).

Ok this is quite fun I have to admit I hate that second jump hahaha!

Apparently rapier has a kinematic controller but I didn't have time to explore this, this was the first time I used rapier. So dynamic impulse based controller it is. Which, of course, is easy to program and annoying to play 🙄

Yes it's old school Game Over. That literally means the game is over (not that you lost) 😅

The game is supposed to say Game Over if you won. Because that's a lazy way to not have to do a separate screen. Yes, reaching the lighter area is supposed to be a "win" (or, really, was supposed to be the rest of the game).

(1 edit)

Yes, this is the #1 bad consequence of my lack of time: lack of clarity. That Halver has a direction; it produces different patterns if you light it from the left or the right (basically, the pattern gets inverted). Turn the Halver 180° and that should work.

I'm on mobile (decent hardware) and game runs at < 1 FPS. Did you upload a Debug build?

Thanks! Lack of personal time indeed; that's life 🙃 Thanks for playing!

All fair feedbacks. I had most in mind but lacked some time, and more importantly I was quite afraid those would take a lot of the jam time away, especially the "don't end level immediately" that requires me touching that cursed Flex model of Bevy's UI 😅

That's because you didn't clear it 😉

I admit that's confusing, but the Halver does have a direction, and depending on it the pattern is different. You can try turning it 180 degrees and that should solve it.

Thanks for taking the time to play!

Yes, I agree with all the comments. I had most of them in my TODO list, unfortunately life comes in the way and I didn't get the time I expected for this jam. Thanks anyway for taking the time to write a detailed feedback, this is much appreciated!

I'll have a look see if I can fix that gamepad thing. I have to admit I didn't even have time to test the controller inputs.

To be clear, music is from freesound.org (see license in repo). There's one sfx from Kenney, and the rest are handmade for the jam with FL Studio.