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A jam submission

Slithering OnesView game page

Do the Great One business and eradicate the villagers!
Submitted by NeitherDucks — 2 days, 10 hours before the deadline
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Slithering Ones's itch.io page

Results

CriteriaRankScore*Raw Score
Theme / Innovation#14.0004.000
Overall Fun#53.1433.143
Polish#52.8572.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Source Repository
https://github.com/NeitherDucks/SpookyGame

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Comments

Submitted

Probably the spookiest/creepiest one I've played so far! Visuals are a good choice, good job! 

Submitted (1 edit)

A fun little game with well-chosen graphics. The hiding functionality (at least I think that was what it was) was useful and felt like a natural fit to the theme. A bonus for theme adherence and the name, favorite game name of this jam :-) Very good job over all!

Things that could be improved for me was that... maybe it could be a bit easier? I also found the hiding mechanism a bit obscure, the little icon not entirely obvious. The paths you can use can sometimes either be a bit too hard to spot graphically, or just a bit unforgiving to use from a collision box perspective, which made navigating feel a bit clunky and random when it needed to be fast and smooth, i.e. when you were being actively hunted.

Developer(+1)

Thanks for playing and for the feedback!

I was expecting the difficulty to drastically go down once the player would know the layout of the map and what can be "walked" under, so I added quite a lot of twist and turns, and dead ends you could get caught in while escaping, but balancing giving the player escape routes, while not letting them escape too easily was difficult. I agree that the player collision isn't very good, I adjusted it a couple of time, but was never really satisfied with it. I'm not sure if it's my use of one-wide path in the map, or the collision shape of the player itself. 

For the hiding mechanic, I think my choice of using space bar make sense for the gameplay aspect since it's the most accessible key, but it does make it less recognizable than a letter key, for sure. A title screen with the controls listed would have probably helped with that (while also telling you that there is, indeed, a hiding mechanic).

Also, I'm glad you like the name!

Submitted

This one is pretty fun. I really like the inversion of the trope.

Developer

Thanks, I'm glad you liked it!