Play game
Abysm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Fun | #1 | 3.833 | 3.833 |
Theme / Innovation | #4 | 3.333 | 3.333 |
Polish | #4 | 3.667 | 3.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
And you said my game was hard! Some difficult challenges for sure but it kept me playing, so good job!
Adding the ability to detect when a player is soft locked might be useful so you wouldn't have to hit escape (and have to go out of full screen if you are in it) to restart the level. UI is clean and impressive!
Thanks for playing! Yeah... difficulty is subjective and nobody is worse at judging it than the author I guess. Ive noted that if I make more levels, which would probably require more monsters and mechanics, they should not all be on a rising scale from where this ended. I really appreciate your feedback!
I agree with the need for a quick way to restart... I just could not figure out how to go about it. Don't want to have something one can hit easily by mistake... yet it needs to be discoverable... and I don't want to introduce a hud just for that one. I though about a soft lock detection mechanism that brought up a hud but that was out of jam scope...
I forgot to mention, the tweaked version difficulty curve hit the note for me, as did the music by the way!
Nice puzzle game, good graphics and music.
Looping monster noises got a bit on my nerves after a while, especially when missing timing with the boulders, which can get really frustrating. The "thief" level particularly, one missed timing to get the monster to open the path to the door and you have to redo the entire level, waiting on the monsters to get into the right spot again.
I like that the first few levels teaches you the mechanics without holding your hand, and it becomes a bit more obscure after a while, which is good for the difficulty.
I'm not a super fan of puzzle game to begin with, so don't take it to heart, it might be just me being a dumb.
Thanks for the review and the feedback! I put a bit of thought into how to introduce the various mechanics without needing a tutorial so I am right chuffed that you noticed and liked the difficulty curve.
I totally get where you're coming from with the monster sounds, I think I need something longer to get more variation and less interference between the different monsters. Trying to keep the levels short enough that redoing them doesn't feel too onerous while still allowing the puzzles to be interesting and not advertise the solution by always putting the key right next to the lock is... hard. I'll try to think of a way to tweak Thief in particular.
These puzzles are great.
Thanks!
Very good Boulder Dash inspired game! Love it!
Thanks, I'm really happy you liked it! I have fond memories of Boulder Dash from when I was a kid, been on my list of titles to take inspiration from for a long time.
Nice. Some really good puzzles.
Thanks, and thanks for playing!