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RTCo(Rivarly Test Corp)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Storyline | #33 | 1.910 | 2.111 |
Innovation | #53 | 1.608 | 1.778 |
Overall | #54 | 1.683 | 1.861 |
Experience | #54 | 1.608 | 1.778 |
Theme | #57 | 1.608 | 1.778 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The fonts weren't working for me thus it was near impossible to get started in the game. I will try on another pc and see if that improves.
- The initial setting of the game, particularly the gallery-style hallway, initially captured my interest and set high expectations for this first-person shooter game. However, I found that the gameplay lacked dynamism and direction, which led to a somewhat stagnant experience. The addition of voice-over commentary discussing rivalry was an interesting element, but it wasn't enough to offset the overall sense of boredom and confusion I felt while playing. For future updates, providing clearer objectives or more engaging gameplay mechanics could greatly enhance the player experience and keep the momentum going after the promising start.
- The story and narration was a nice touch along with the different rooms and objectives which made the game feel refreshing. Failing was quite frustrating though having to resit through the cutscenes without any checkpoints. Clickables could also have a popup showing that something can be interacted with. Buttons also seemed to be missing text
Tell us about your game!
Currently, the world is noticeably different from what it was just a couple of centuries ago. Our main driving force that helps people evolve and progress does not stand still is competition.
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Comments
Hey karp™ !
How are you? My name is Ilias.
I tested your game "RTCo(Rivarly Test Corp)" , I have some feedbacks, thoughts, and questions.
It's intriguing enough to me to come across nice 3D sceneries and try to detemine which engine was used to creat that particular nice rendring .
Feedback :
I think you too have a common issue that i mentioned to other participants about the loding screen
The loading at the begining was progressing correctly then it takes to much time ! i think it's Unity games issue its something i notice in several game entries for the jam.
Questions:
Did you include any optimisation techniques or did you rather chose to include only the in-engine ones.
what engine and tools did you use to create your game , your graphics ?
was it hard to develop your game ? did you experienced any challenges ?
what inspired you for your game idea , and the gameplay ? The Game's name and stoty ?
N.B:
It would mean a great deal to me if you could rate my game. If you haven't already, feedbacks from friends and fellow gamers is valuable to me.
Thank you in advance for your consideration and your time.
Thanks!
-Ilias .
A large and good game! However, anytime I died my settings would be reset and the game could use some music. The game gave me Mirror's Edge vibes and I liked parkouring around.
Very interesting game, it must have been a lot of work to do all of this within a Jam, congratulations on the work!
Nice use of AI art. I actually started playing the game before the narrator finished his speech because I read the comments here. Works well in full screen mode but not in windowed, also the UI text is not there lol, some webgl bug perhaps?
I kept falling in the first jump itself lol - I tried 5 times and would more times if it wasn't for the unskippable transition.
oh & definitely inspired by mirror's edge!
It's my first project who used webGl )
Ahh no worries, well done on the submission mate
Why did I fall? xD
Looks similar to Only Up game. The game has a great potential, but moving of the camera have to be slower when you are watching around. I would also add simpler jumps at the beginning of the game to keep the player interested.
I'm not sure what I have to do here. The first door is not ineractible and that leaves me with just the spawn zone. Is there any trick here?
Go to the orange button and press it using Mouse xD
Tried it again with another setup. The door did open, but the room behind was black. After the (pretty long :P ) speech, nothing was seemingly interactible.
I was looking though the screenshots and noticed that it looks pretty different from what i'm seeing in the webgl version ( in my case, the UI buttons do not even have text. If you got any tips on how to play this, thanks!
Then enable flashlight F and go till the end. There you have to jump over obstacle. Then you have Crouch (С) and pass the tunnel and go through the blue portal and then the game begin xD
And yeah, buttons don't have text on my side as well) I read the instruction on the wall xD
Thanks!
You are welcome! FYI: That's game is not mine xD