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A jam submission

Hollow CoreView game page

A 3D platformer with time manipulation mechanics
Submitted by Xeloph — 16 hours, 8 minutes before the deadline
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Hollow Core's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#2142.9583.556
Theme#2223.1433.778
Presentation (graphics, audio)#2453.0513.667
Originality#2872.8663.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent Mode?
In the game you use the time control powers to see the world in different modes. When time is frozen the world and how you traverse through it is peaceful. When sped up, the world and machinery becomes chaotic and more challenging to traverse. Choosing the correct time control mode is integral to being able to complete the game.

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Comments

Submitted

Incredible music and impeccable vibes, the mechanics were really polished (if with buggy collision haha) and I appreciated the narrative that was presented. But got DAMN that music dude.

Submitted

Very underrated! Glad I found this.

While I found the mechanics quite clunky in places, you really nailed the atmosphere and the ability to change time was unique and ambitious. I'll give the aesthetics a pass on this one as clearly the movement took more focus of development. The world felt Nier-esque and foreboding - overall great platformer :)

Submitted

This has been my favorite game of the jam so far. I hope you guys like, win or something.

The mechanics are solid. The level design is phenomenal. The music is fantastic and the writing is immersive and mysterious. The graphics are a bit on the basic side but they get the job done and really set the mood. I loved how I could change the music and the moving platforms at will. Instead of having to wait around for moving platforms, they have to wait for you! Often I would speed up or slow down time just so I could hear the music while reading the text.

Now! Feedback! Wall jumping feels a little difficult, this is just a polish issue and not a design issue necessarily. Also, when objects are moving very fast, you tend to clip through them, which makes using the fast forward options kind of unreasonable. (most of the time I would switch between stop time and time forward to get a kind of slo-mo.) I wish there were a part where you had to make something go super fast to launch yourself into the air, but this is basically impossible because you clip through anything going that fast.

One more thing, the font you chose for the text doesn't have an apostraphe (') which becomes super obvious whenever there's a blank space where there should be one. There were a few grammar errors, but not enough to hinder my enjoyment of the story.

I'd love to see this expanded into a full game someday. It is super legit! Maybe you could even go to the center of the earth? Great job and good luck! 

Submitted

You nailed the atmosphere with this one. I share someone elses comment which was that the slowdown/startup of the time change made it feel a bit unresponsive. Other than that it was amazing.

Submitted

Art style is super primitive but done so well. That's what initially brought me in, and then I was treated to a really solid puzzle platformer. Great work

Submitted

I really liked the music in this one! The time based puzzles were pretty cool. The wall jumping reminded me of Super Mario 64

Submitted

Love the atmosphere in this one! The music is outstanding.  The section where you jump up 2 walls side by side doesn't feel quite right with the physics. This one is one of my favorites!

Submitted

Fun puzzle-platformer. We liked the gloomy aesthetic of the game. Well done!

Submitted

This game was beautiful in its own way. The sense of scale and loneliness set by the opening text and the level design was palpable, and I really enjoyed the atmosphere.

Mechanically, the platforming felt a bit clunky and imprecise, although I only ever fell off a platform one time throughout the entire playthrough. The time slow/reverse mechanic is also a fun idea, although the slow wind up and wind down made the ability feel very unresponsive. The level design was subversively good, as I almost always thought I was lost, but I was always going the right way anyway, which added a lot to the atmosphere of the game.

The notes scattered around the level were a bit annoying unfortunately, as they darken the entire screen to the point that its hard to see where you are. They each had a mountain of text that would mean I have to stop playing the game entirely to read, so I ignored all of them. The opening text was well paced though, quickly establishing the setting, and letting you actually see that setting soon after.