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A jam submission

Blocks for BabiesView game page

Do whatever it takes to help Flapper clear stacks of blocks! Whatever. It. Takes.
Submitted by AttaBoy (@AttaBoyGames), drock20 (@drockery) — 1 hour, 1 minute before the deadline
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Blocks for Babies's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#34.5884.588
Fun#144.1474.147
Originality#154.4124.412
Presentation (graphics, audio)#744.0884.088

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent Mode?
Blocks for Babies contains 2 playstyles in one, the titular Baby Mode and the hidden surprise mode that's revealed soon after starting. These are not only distinct modes in gameplay, but avenues for the player to channel completely different attitudes. It's time to go Baby Mode.

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted(+2)

Yo, I love this game. The pure shock of going into annihilation mode for the first time was wild, and I really enjoyed the mechanic of having to solve a little Tetris puzzle during the boss fight to get more ammo. My only piece of feedback is that I'm bad at Tetris, and I'm mad that you made me play Tetris. Also I think I think the amount of bullets given to the player could use some balancing, but also that may be because I'm bad at Tetris. Fantastic work.

Submitted(+1)

Neat idea, reminds me of the Mario with a gun thing someone made a while ago. Somewhat wish there was more reward for the Tetris end of the gameplay. Perhaps a point system and a visual cue when you get a Tetris.  The boss idea is cool, I was pleasantly surprised and excited when it happened! Also, I felt there was potential for each corrupt block to have its own individual shot or attack pattern or something of that nature. Overall, this game is very fun, and a creative take on the mode theme. We spent a long time playing it! Good job!

Submitted

Happy music where nothing could go wrong. Ahhh we're all gonna die. Those block you can't just get rid out.

Submitted(+1)

Super neat idea! Shooting blocks to fit falling tetrominoes was particularly fun. My only gripe might be that way the shooting feels a bit clunky and without much feedback, but it's very DOOM as it is so if it's more of an aesthetic choice, disregard. I love Flapper's dumb little hat dance, more of that please. Excellent work!

Submitted(+1)

Awesome job all around, the visual and sound work is incredible. I love everything about Flapper's stupid colored-outside-the-lines look, and the game really makes me FEEL like an infant and that these blocks are for me. A must-play for the jam for sure.

Submitted

very, very clever, but for me at least the lose condition seemed bugged. also really weird that the normal Tetris lose condition is the win condition for [REDACTED] triggering the [REDACTED] mode, but when I ran out of hearts in the boss phase of [REDACTED] mode I didn't lose, so it seemed like I couldn't lose the game? really loved how the [REDACTED] mode boss flipped the relationship between the tetris and [REDACTED] subgames on its head.

((in redacted mode, if there's going to be no spread at all to your shots, please make the gun not a shotgun)) 

anyway, very funny game! really impressive having Tetris and [REDACTED] running in the same "engine" or at least creating a convincing illusion of that with the transitions in and out of [REDACTED]. I love all the aesthetics and writing.

Developer(+1)

Thanks for playing! Yeah the lose state had a last-minute bug so we unfortunately had to remove it. It's already fixed in the version we'll upload after the jam, but right now losing is kind of on the honor system lol. Glad you enjoyed it!

Submitted(+1)

Really fun game. Super creative and well executed. You can never really go wrong with tetris. I loved that you put the ammo inside of the tetris blocks as a way to make clearing lines feel more rewarding. I loved saving my ammo up to then go on a rampage and clear all the blocks. Super fun, you somehow made tetris even more addicting for players like me. 

That being said i do wish the shooting mode was a bit more engaging. More of a personal gripe, but the shooting wasn't super enjoyable, and I found it to be a bit too easy and clunky.

Submitted(+1)

Super intriguing concept! Took me by surprise when I entered a fps battle with a corrupted block! Also the mini puzzles for extra bullets against the boss were a cool addition, I thought for sure I was done since I didn't have enough bullets initially.

Viewing comments 28 to 21 of 28 · Next page · Last page