This game has a pace and speed that's not so easy to get the hang of in just seconds. I think a little safety area at the start, before the acid triggers would help with that. I like the move set you created though. Just pointing out the shortcomings to give you an idea as to what you can improve, all and all this was a good attempt, especially with the engine you worked with. Be proud!
Play boring and BAD game
Climbing-rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #624 | 1.917 | 2.100 |
Presentation | #675 | 1.917 | 2.100 |
Originality | #704 | 1.917 | 2.100 |
Theme | #717 | 1.734 | 1.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
platformer power example: double jump (using "jump" and "jump dash") and also a powerful dash that the player can go on the other side
Leave a comment
Log in with itch.io to leave a comment.