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HeckYeahGames

68
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A member registered Nov 05, 2024 · View creator page →

Creator of

Recent community posts

Thanks for the feedback! We're looking to add a couple features after the jam and these are excellent suggestions!

The original design was considerably bigger and we quickly found out we had to reduce the scope. :)

Thank you for playing and for the kind words!!

Thank you so much for playing and providing feedback. We'll have to see about adding a few QOL options and these are excellent suggestions!

Your game has a unique look and feel. I wasn't sure how to tell what the status of my charge and/or health were. Would have been fun to have an overcharge mode with infinite rocket jumps, or some kind of platforming puzzle with the rocket jumps.

The art and presentation were charming, and the gameplay was intuitive. It took me a minute to figure out the 4 power maximum, but the puzzles were fun and fair! Good job!!

Thanks for playing and providing feedback! After the jam were going to add some fixes/features based on some of the common themes shared by you super awesome people! :)

Thank you for playing and sharing your most excellent thoughts! We just wanted to make something super small and polished and it makes our day that you can see those design decisions in the gameplay!

With regards to feedback and standalone builds, we're going to add a more polish, a couple new features and add standalone builds after the jam! You've reinforced a few of those decisions with your feedback, so than you for sharing!

Thank you for playing and for the kind words! Sometimes you just need a little arcade fun! :)

Thank you for playing and commenting! We try not to take any cheap shots at the player and give plenty of room for mastery!

I finally found the ultimate power and kept Solomon out of prison. OMG, that took a lot of tries. :)

Thank you for playing and sharing this feedback! It really makes our day that you had a good time!

Thank you for the kind words!

Thank you so much for playing and experiencing our little game!

Thank you playing our game, and sharing the kind words!

Thank you for noticing the efforts put towards player feedback! That really makes our day!

Thanks for playing!

Thank you for playing! We appreciate the kind words!

Thanks for playing!

Thank you for playing our little game!

We appreciate you taking the time to play our little game! You get mad respect for actually beating the boss. :)

This was brutal, and Solomon has to go to prison. :D

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Thanks for playing and providing feedback! One tactic that helps is to hang back further from enemies so their bullets spread out more. If you play too aggressive its gonna be tough!!

Fun fact, we had one player get a score multiplier of 100x and I still have no idea how he did it...

Thank you for playing!

Thank you! Keeping your battery gauge high also makes your special attacks charge faster! ;)

We'll definitely clean up some of the feedback after the jam! The deadline won this round. :D

This was such a cruchy and juicy little game. I love it. :)

This is a fun idea. The chairs were super hard to pick up and the controls took some practice. It would be cool if the stuff snapped into place when it was near its designated area. Beyond the controls, the concept is a fun one! I think rage flipping everything was just as fun as playing the intended way. :D

It might have been easier to get a feel for if you waited until the player got a certain height before triggering the acid. This way people could test the controls and figure them out before the chaos starts. This was a solid effort!

Wish I had gotten to play this in it's final form! Even though you didn't finish, thanks for sharing for us to play!

This could be the beginning of a nice little rage game. The rotation of the cube made everything infinitely more difficult and random feeling, and the game would be much easier if the rotation of the block was frozen. The bounce mechanic was difficult to get a feel for but was fun once I understood it more. Also, look into coyote time. Nice concept!

We're just happy you enjoyed your play time! Thank you for the most excellent comment!

Thank you! We appreciate you taking the time to play and comment!

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I also believe this thumbnail is AI generated.

Edit : Thanks for resolving the thumbnail situation!

Neat idea! There's something funny about a light bulb not being able to see in the dark. :D

Thank you so much for playing our game and taking the time to comment!

Thanks for playing and giving feedback on the camera. Maybe in the future the camera movement should have options!

Capt Berry couldn't grapple me to victory but he tried! Multiple playable characters was a nice touch. :)

This one little secret about rizz that they hate... Seriously though, thanks for the +10 rizz and would rizz again. :D

Awesome! Thanks for playing, and glad you enjoyed it!!

I now officially hate green ghosts... but coffee is my favorite! Good job. :)

Thanks for playing and noticing the interactions of the different systems! There's something classic about that risk vs reward gameplay. Thank you for the feedback!