Thanks for the feedback! We're looking to add a couple features after the jam and these are excellent suggestions!
The original design was considerably bigger and we quickly found out we had to reduce the scope. :)
HeckYeahGames
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Thank you for playing and sharing your most excellent thoughts! We just wanted to make something super small and polished and it makes our day that you can see those design decisions in the gameplay!
With regards to feedback and standalone builds, we're going to add a more polish, a couple new features and add standalone builds after the jam! You've reinforced a few of those decisions with your feedback, so than you for sharing!
This is a fun idea. The chairs were super hard to pick up and the controls took some practice. It would be cool if the stuff snapped into place when it was near its designated area. Beyond the controls, the concept is a fun one! I think rage flipping everything was just as fun as playing the intended way. :D
This could be the beginning of a nice little rage game. The rotation of the cube made everything infinitely more difficult and random feeling, and the game would be much easier if the rotation of the block was frozen. The bounce mechanic was difficult to get a feel for but was fun once I understood it more. Also, look into coyote time. Nice concept!