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A jam submission

Over PoweredView game page

A short 2d megaman/cuphead-like boss fighter game where you can give up your own power to save others.
Submitted by Axel — 10 hours, 55 minutes before the deadline
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Results

CriteriaRankScore*Raw Score
Presentation#1264.0424.042
Fun#1533.5003.500
Theme#2183.5003.500
Originality#3083.3753.375

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
Humanity uses power cells to stay alive. The main character has 4 power cells. They can give up their own powers (abilities) in order to help others, but at the cost of making the next fight more difficult.

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted(+1)

This game was really cool.  Started getting really rocked by the third fight, but I loved everything here. The music went way harder than it needed to :3

Submitted(+1)

Interesting premise, for the player it's powering down, but it's also empowering others... the game gets quite hard without the powers, but it's cool to have a reward that isn't mechanical, but more personal.

Submitted(+1)

Awesome game! Immersive story, beautifully woven into gameplay through option to give up power cells. Great visuals, though maybe a bit more contrast between main character and environment would help it pop more.

Thank you for including option to resume where left off, wish we made time for it. 
Death is a bit slow though, any way to skip it for speedrunning?

Developer

No way to skip it death, but I could add a skip! I'm working on a new build (more than likely the last one) that addresses a couple of issues I had encountered from people. Thank you for your feedback!

Submitted(+1)

Really cool and smooth experience.

It was however quite frustrating getting hit by offscreen rockets that are hidden by the environment, ruining some of the fun I was having.
I tried a new run, on in which I don't donate my powers, but alas that third robot just kept killing me.

Sweet polish on the presentation-side, just needs a bit more on the gameplay-side.

Submitted(+1)

It's a really cool game, and I had a lot of fun playing! The design and atmosphere are absolutely fantastic! It would be great if it was a little clearer whether something is a background or a wall. Also, when the game feels a bit heavy, it seems like attacks don’t register as well. But overall, it’s still an enjoyable experience!

Submitted

The bones here are so good. This is awesome. I had to give up after getting murdered for the umpteenth time by a rocket, but I really wanted to get through. One thing that would have eased my suffering is a quick restart when you die; like, I can pause at any time and restart the level instantly, except when I die I have to sit there and watch for a few seconds before it restarts. But maybe that's less necessary if the balance is tuned to be a little more forgiving; I really liked the slow-mo death at first.

Submitted(+1)

Love the aesthetics! With a little bit of polish to the movement, this would be really fun game. I liked the twist of the theme by giving away powers as the game progresses.

Here's a vod of me playing your game: https://www.twitch.tv/videos/2374242107?t=00h33m28s

Submitted(+1)

Great environment/style and cool story! 

Submitted(+1)

Great vibe, atmosphere and music! Well done with the story and the intro also the design behind the enemies was fun! 

I reckon with a nicer player controller the game would me A*!

Submitted(+1)

Love the minimalist style and the vibes you got going on here! Fun game!

Submitted(+1)

i never thought they would make a dark souls / incredibles crossover

very fun but i am very bad at it. the art style is very nice too!

Submitted(+1)

Love the environments, and the enemy design reminds me of the robot from the Incredibles that gets more upgrades after each fight

Submitted(+1)

The artstyle is great, the glow that everything has gives it a lot of flavor. I like the idea of giving up power and making things more difficult. The homing missiles being able to come at you through the floor is pretty frustrating, especially when you prevented from jumping to dodge them because the laser beam attack has you in the corner. Also, the sawblade attack will zip back to the enemy when it dies, which doesn't feel intentional, since it can steal the win from you. Still, this is overall a good game, so nice work!

Submitted(+1)

Very tough, but cool game! Definitely got that old Flash era stick person fighting vibe going for it! 

Submitted(+1)

Good fun, and very hard (although I may be prone to diving face first into rockets). The player reminds me of old stick page game. 10/10

Developer

I grew up on those stick figure's fighting videos and games so theyre very nostalgic for me lol Thank you!

Submitted(+1)

super fun! I love the particle effects the shadows how everything glows, it was super fun watching you develop it in the discord server and I was excited to play, it did not dissapoint. the boss enemies have such cool attacks, great job

Developer

Thank you so much!!!

Submitted(+1)

Super slick visuals, good job!

Submitted(+1)

Very cool game, reminds me of the old stick figure flash animations I watched as a kid. Great job!

Viewing comments 22 to 3 of 22 · Next page · Last page