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How does your game represent "Power"?
We wanted to interpret the theme in a way which lets you play as a force of nature. A star is tremendously powerful, as it has the power to sustain life but also to cause immense damage (through solar flares, storms, intense solar activity etc.).
A star is the "god" of its solar system: it is the most powerful entity and the most potent weapon. A star creates the solar system around it, but it can also wipe it out in an instant. In Solar Bloom, you decide how the Star’s power is wielded: creatively to build a solar system, or destructively to feed upon nearby asteroids and planets.
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Comments
It's really pretty and satisfying. But the game is a bit confusing I don't understand why I'm losing and how making planets or destroying things effect the game. A tutorial level or more feedback might help
I love how the UI looks and it feels, but I wasnt sure how to capture any planets, I was trying to suck in the asteroids, maybe I didnt last long enough to get a planet. do you get them from sucking in enough asteroids? I will keep playing but even with that struggle it was fun to keep my star alive
Hi! Thanks for trying our game. We tried to keep some orbital simulation aspects with minimum control. The way you get planets is by pulling (right click) asteroid. This creates a dwarf planet. Onecd this collides with an asteroid or another dwarf planet, you get a special planet, based on how far away from the sun is created. Hope you enjoy the game :)
Love the presentation! Great work!
Great to your you enjoyed the game!
This was pretty cool! Took a second to figure out the controls but it was fun.
Thanks for showing perseverance. This is the compromise we reached between ease of play, and simulated orbits.