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A jam submission

Solar BloomView game page

Maintain the star active to keep your solar system alive. How long can you survive?
Submitted by RaZeR2020, anamariau, elfakyn, Rhy, John_Itcher — 2 days, 12 hours before the deadline
Rated by 8 people so far
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Solar Bloom's itch.io page

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How does your game represent "Power"?
We wanted to interpret the theme in a way which lets you play as a force of nature. A star is tremendously powerful, as it has the power to sustain life but also to cause immense damage (through solar flares, storms, intense solar activity etc.).

A star is the "god" of its solar system: it is the most powerful entity and the most potent weapon. A star creates the solar system around it, but it can also wipe it out in an instant. In Solar Bloom, you decide how the Star’s power is wielded: creatively to build a solar system, or destructively to feed upon nearby asteroids and planets.

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Comments

Submitted

It's really pretty and satisfying. But the game is a bit confusing I don't understand why I'm losing and how making planets or destroying things effect the game. A tutorial level or more feedback might help

Submitted

I love how the UI looks and it feels, but I wasnt sure how to capture any planets, I  was trying to suck in the asteroids, maybe I didnt last long enough to get a planet. do you get them from sucking in enough asteroids? I will keep playing but even with that struggle it was fun to keep my star alive

Developer(+1)

Hi! Thanks for trying our game. We tried to keep some orbital simulation aspects with minimum control. The way you get planets is by pulling (right click) asteroid. This creates a dwarf planet. Onecd this collides with an asteroid or another dwarf planet, you get a special planet, based on how far away from the sun is created. Hope you enjoy the game :)

Submitted

Love the presentation! Great work!

Developer

Great to your you enjoyed the game!

Submitted

This was pretty cool! Took a second to figure out the controls but it was fun.

Developer

Thanks for showing perseverance. This is the compromise we reached between ease of play, and simulated orbits.