Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

InterceptorView game page

Submitted by PatrkL — 7 hours, 39 minutes before the deadline
Add to collection

Play game

Interceptor's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#874.0004.000
Fun#2213.2673.267
Presentation#3593.0673.067
Originality#3603.2003.200

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
The player must choose how the power in their ship is distributed.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Loved the music and the atmosphere in this game. I could really feel the difference in controls depending on how the power was distributed. The controls were difficult for me to get the hang of, but certain power distributions helped. This is really nice work!

Submitted

Loved the music and the atmosphere in this game. I could really feel the difference in controls depending on how the power was distributed. The controls were difficult for me to get the hang of, but certain power distributions helped. This is really nice work!

Submitted

I love the blend between the retro aesthetic and the more modern movement style! Feels great zooming along and blasting the evil robots. Great job!

Submitted

Movement and shooting feel great!

Submitted

nice work! took a sec to figure out but then played through to the finish. i like the diversion of power to different functions, and clever minimap too!

Submitted

This is my favorite use of the theme so far. diverting power to different functionalities and having it very clearly and directly effect the gameplay is such a cool idea and then you executed it so well here it really does work. I love that lowering the engine power makes it harder to turn and that as you upgrade the weapon it starts to look cooler and sound cooler. All of those little details really add together and made this game rock!

Submitted (1 edit)

I died once while trying to figure how the systems work. It's awesome that you can do it just by jumping into the gameplay. Once I figured out that you don't really need a shield if you look at the mini-map and pre-shoot enemies from afar, it was fun to patrol the map and sometimes grab a power in order to keep the damage at the max and speed at the medium level. Good job!

Submitted

Cool! Learning to read the mini map helped a lot. I love classic arcade games like missile command, so this was a blast.

Check out my game and give a rating? :‑P

Submitted

Awesome entry! At first I wasn't sure about the power aspects with the arrow keys, but once i learned how to use it properly i fell in love with the game design of it! Really fun, but quite hard!