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How does your game represent "Power"?
The player must choose how the power in their ship is distributed.
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Comments
This is my favorite use of the theme so far. diverting power to different functionalities and having it very clearly and directly effect the gameplay is such a cool idea and then you executed it so well here it really does work. I love that lowering the engine power makes it harder to turn and that as you upgrade the weapon it starts to look cooler and sound cooler. All of those little details really add together and made this game rock!
I died once while trying to figure how the systems work. It's awesome that you can do it just by jumping into the gameplay. Once I figured out that you don't really need a shield if you look at the mini-map and pre-shoot enemies from afar, it was fun to patrol the map and sometimes grab a power in order to keep the damage at the max and speed at the medium level. Good job!
Cool! Learning to read the mini map helped a lot. I love classic arcade games like missile command, so this was a blast.
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Awesome entry! At first I wasn't sure about the power aspects with the arrow keys, but once i learned how to use it properly i fell in love with the game design of it! Really fun, but quite hard!