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tapesclub

61
Posts
33
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A member registered Jun 26, 2020 · View creator page →

Creator of

Recent community posts

keyboard mashers forever 💚

real talk if you combined our games into one it’d be pretty sick

nice one! great aesthetic, feels and looks awesome

yesssss love the music, love the art, love the action levels juxtaposed with the sassy vn boss fights. this is really awesome (and a ton for a 1-week jam), great work!

great idea! love the creative use of keyboard controls. totally unique take on the tower defense genre which is rare! i also did "entire keyboard as control scheme" so it was cool to see another take on the idea (though very different lol)

nice work! love the mechanic of shoot OR boost. pretty challenging! feels super well-rounded for a 1-week jam, kudos!

great stuff! totally dig the old-school look. ambitious amount of story options for a game jam!

u can venmo me i'll send a certificate of achievement ♥️

nice one! when that music kicked in i was like hell yes. fun vibe, nice take on the survivor style!

thanks for the very thoughtful and generous comment!!

really cool! also very hard 😅but incredible aesthetics, loved the sound, initial putdown of my wack spell made me laugh. nice work!

nice one! great atmosphere, the building looked pretty sweet with all the beams lighting it up. dig the post-process shader. nice to play another ue game 🙃 good work!

heck yeah,  aesthetic is sweet, character that plays power chords to attack is like the perfect 80s arcade beat em up character that never existed. nice work!

this is awesome! really well done, aesthetics are terrific, great adaptive soundtrack, visual style is sick (ape out-esque), gameplay is super super tight. discovering that I/O works was very helpful, would love to play this with a controller. high score of 14300 so far. great work

nice one! love the npc sound fx. pretty neat mechanic—honestly would be fun to see this as a horror game, the task of making your way back in the dark following your trail is pretty terrifying in concept (though this game is pretty cute). great work!

hey really nice work! very cute, very cozy. enjoyed exploring all the little details. nearly an exact clone of my grandma's basement circa [redacted] not sure how you managed that

really nice! got some pretty different outcomes on different hands, impressive to pull that off in a week. could see this being a rad full game with a full alphabet/more powerups/maybe multiple opponents

sweeeet, dig the vibe and the powerpush is very satisfying!

really great work! the dual-direction magnet mechanic is super smart, and puzzle design was excellent too, got through with just enough difficulty but not too much. nice one!

really nice! i had a tough time with the difficulty, but after looking at the comments tried again and had a way easier time with different powerups... i think the first couple i got didn't do much. brought me back though because of the quality of the game, wanted to get to the end (and did)... great work

yoo thx!! no middleware, everything done with native unreal engine audio tools! think it would be pretty difficult/impossible with middleware. appreciate the kind words!

really nice work! super impressive for a week-long project, and the character switching/perspective shifting combo made for a really satisfying mechanic. nice puzzle design too.

fishy grows bigger but also more exquisitely handsome

heck yeah! feels like a really cool start. lots of cool pieces in there. style is great, fun concept, good vibe. concept art is also truly rad

perhaps... perhaps you were indeed

this is sick! really nice work. i like the mechanic, the simplicity really pushes you to fly around the level as fast as possible, which is a lot of fun. feels really complete too, nice job!

dig this! the idea is really good—i can't think of another dual-stick rhythm game. the way the two electrons were tied together control-wise felt interesting too. i was... not very good at it! but satisfying when i could get a handful in a row. nice one!

yeahhh this was great! super charming, terrific aesthetic, my cat slept the entire time i was playing.  audio design on the fade-in to sleeping was very very well-done.
loved the email keyboard mashing—i also did some good ol' keyboard mashing in my game (otherwise very different!)

"mr. business" is my new favorite cat name

super good! really charming and fun cat herding

really nice work! one-hit kill is rough, but the laser is very satisfying, and makes it worth it when you pull it off well. aesthetic is excellent

nice work! really enjoyed the setting and vibe, some nice effort went into establishing an atmosphere.

really cool! road-building is a unique mechanic for tower defenses. love the look

nice! cute vibe. aesthetic and colors are really fun

nice work! took a sec to figure out but then played through to the finish. i like the diversion of power to different functions, and clever minimap too!

love this feedback so much... bangers n' seizures

great stuff! multiple lines made me laugh out loud. funny premise, great writing, really clever

nice work! really smart level design, good puzzle mechanics

heck yeah this is a terrific idea, execution is really good, nice one! first time i played i didn't even notice you're keeping track of balls and strikes lol

dig this! great color palette, the energy-drain mechanic is pretty unique and super fun (like downing a bunch of those little drones real quick), aesthetic is great overall

nice work! fun idea—i couldn't get very high but really enjoy the concept!