Very intuitive puzzle mechanics. You were able to combine the elements in a way were each level introduced something new. I particularly liked the simon one. That was unexpected.
Great job!
Criteria | Rank | Score* | Raw Score |
Theme | #19 | 4.394 | 4.394 |
Originality | #98 | 4.061 | 4.061 |
Fun | #116 | 3.636 | 3.636 |
Presentation | #163 | 3.848 | 3.848 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
For my approach, I interpreted power in the form of a circuit that provides electricity to different toys and gadgets. For the gameplay, you have to connect circuits using different buttons and switches. As you progress, you will be charging up all of the batteries that power main boss objects. Each of the 10 levels introduces a new mechanic to move the power through.
This is a really fun puzzle game, with some of the best presentation in the competition. The transitions are so nice and smooth, everything here looks so professional and clean. I like how the idea went just beyond buttons and switches, which would have been enough to hook me, but went beyond and used Radios and stuff. Amazing work!
Congrats on your first game jam too! Really enjoyed the atmosphere of your game, feels kinda like a boss fight. The different mini game mechanics also added a nice variety to the puzzles.
Really clever puzzle game, you make a lot out of a few mechanics. Presentation and music are awesome too! The trap song on the radio level is hilarious
A really cool puzzle game! The mechanics are simple, but the way they are presented feels very unique, making it exciting to solve each puzzle. Finishing the game left me with a deep sense of satisfaction.
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