the mechanics are novel and cool :] had fun clattering my clicky scythe all over the shiny mirror surfaces. love my clicky clacks. i also very much vibe with the messaging. if anyone is reading this, a better world is possible! and i hope we all get to see each other in it.
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The Power Within's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #149 | 3.792 | 3.792 |
Fun | #153 | 3.500 | 3.500 |
Presentation | #455 | 2.708 | 2.708 |
Theme | #481 | 2.625 | 2.625 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
The games story/theme is about one's inner power/strength and you also get additional powers at the end of each level.
Comments
The core mechanic rocks and has a lot of versatility! The binary-launching computer miniboss was a standout moment for me because it required me to use the scythe both as a weapon and as a movement tool. I think it was smart to limit the scythe's utility as a teleport point until it's lodged in a wall, because it'd be overpowered otherwise.
The only issue I had with the scythe is that its long, spinning collision made it hard to aim with precision. Some of the later bouncing puzzles were frustrating for this reason, and a smaller collision might have made them a bit more forgiving. I also think that some timing-based challenges would help the scythe mechanics to really shine. A lot of the challenges revolve around aiming, and I think adding some moving platforms to teleport onto would add a new dimension to the platforming.
There's a ton of potential here and I'd love to see how your team expands on this idea if you choose to continue development. I hope to see you in the next jam!
cool idea here! i think the scythe bouncing is a neat mechanic- i do wish there were more visual indicators in terms of bounces, since i found myself spending a lot of time tweaking bounces in order to get things right. i also think the bouncing surfaces get a bit weird around corners- oftentimes the scythe will start behaving in pretty unexpected ways. that being said, i like the idea a lot for a dual movement/puzzle mechanic!
also, i did unfortunately softlock in the second full level when playing through as well, but it seems like this is a known bug
Fun and interesting mechanic for a weapon. My suggestion would be to maybe have the camera zoom out automatically when you need to aim towards something off screen. When playing I didn't realize you could move the camera, and ended up just blindly throwing off screen.
Making a melee / projectile weapon that you can teleport to is a pretty good idea.
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