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A jam submission

The Power WithinView game page

Awaken your inner power
Submitted by SilvSkill — 8 hours, 24 minutes before the deadline
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The Power Within's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#1493.7923.792
Fun#1533.5003.500
Presentation#4552.7082.708
Theme#4812.6252.625

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
The games story/theme is about one's inner power/strength and you also get additional powers at the end of each level.

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted(+1)

the mechanics are novel and cool :] had fun clattering my clicky scythe all over the shiny mirror surfaces. love my clicky clacks. i also very much vibe with the messaging. if anyone is reading this, a better world is possible! and i hope we all get to see each other in it.

Submitted(+1)

The core mechanic rocks and has a lot of versatility! The binary-launching computer miniboss was a standout moment for me because it required me to use the scythe both as a weapon and as a movement tool. I think it was smart to limit the scythe's utility as a teleport point until it's lodged in a wall, because it'd be overpowered otherwise.

The only issue I had with the scythe is that its long, spinning collision made it hard to aim with precision. Some of the later bouncing puzzles were frustrating for this reason, and a smaller collision might have made them a bit more forgiving. I also think that some timing-based challenges would help the scythe mechanics to really shine. A lot of the challenges revolve around aiming, and I think adding some moving platforms to teleport onto would add a new dimension to the platforming.

There's a ton of potential here and I'd love to see how your team expands on this idea if you choose to continue development. I hope to see you in the next jam!

Developer(+1)

Thanks for playing and for the feedback! I'm already hard at work to start producing a spiritual successor to this game taking into account all of the issues/improvements needed. Thanks again!

Submitted(+1)

cool idea here! i think the scythe bouncing is a neat mechanic- i do wish there were more visual indicators in terms of bounces, since i found myself spending a lot of time tweaking bounces in order to get things right. i also think the bouncing surfaces get a bit weird around corners- oftentimes the scythe will start behaving in pretty unexpected ways. that being said, i like the idea a lot for a dual movement/puzzle mechanic!

also, i did unfortunately softlock in the second full level when playing through as well, but it seems like this is a known bug

Developer

Thanks for playing! Yeah I wanted to work more on that stuff but that's the unfortunate thing about game jams. I'm glad you enjoyed the idea and I'm already working on a spiritual successor with the same formula to take these things into account. Thanks again!

Submitted(+1)

Fun and interesting mechanic for a weapon. My suggestion would be to maybe have the camera zoom out automatically when you need to aim towards something off screen. When playing I didn't realize you could move the camera, and ended up just blindly throwing off screen.

Making a melee / projectile weapon that you can teleport to is a pretty good idea.

Developer

Thanks for the feedback! I'll consider the camera thing when I turn this into a full game, thanks for playing!

Viewing comments 24 to 21 of 24 · Next page · Last page