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How does your game represent "Power"?
Each level contains a different interpretation of what power means. For example, in the first level, money is power, so collecting money gains power. In second level, happiness is power, so jumping increases power. If the player runs out of power, they lose.
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Comments
Damn, you were able to get a lot of mechanics into this one! I had to scrap so much of mine lol But that was great! Something so satisfying about that pistol blast from the cowboy lol Only note from me would be the ability to rebind some controls so I could shoot while jumping easier. Also, I liked that you took the time to create an intro cutscene before the game started. Great work!
Very well thought out and nice execution!
Impressive variety in characters and levels for a game jam. The character abilities are cool!
great characters with really unique feelings kits. really good job. free him