Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Village DefenceView game page

Protect your village from swarming monsters!
Submitted by Verdant Tome (@VerdantTome)
Add to collection

Play game

Village Defence's itch.io page

Results

CriteriaRankScore*Raw Score
Tilesheet Implementation#54.2674.267
Gameplay#233.0003.000
Overall Execution#243.2673.267

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you do any challenges?

Stick to the grid challenge

Your game sticks to a grid (ex 64x64)

No overlaying graphics challenge

At no point in your game do the graphics overlap

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I like the way you made the houses! great game, was not expecting something like this :D

Developer

Thanks! It's funny for me to think that when I first started drawing those houses, I was also trying to figure out how to transition to the player walking inside them. I guess that it's hard to rein in our dreams, even on short game jams.

Submitted

The scale and grandeur of the extended universe, puts mine to shame! I liked it.

Developer

Thanks! Ha ha, a couple of lines of text in the manual and a graphic choice or two can make a big difference!

Submitted

The menu screen on the right was really well designed and liked the layout of your map

Developer

Thanks! I probably spent more time working on them than I should have, so it's nice to know that they worked well.

Submitted

i really liked the houses and the way you knew when to attack the enemies

Developer

Thanks! I first drew the houses as solid blocks of colour but they were very boring, then I hit on the idea of using brown-on-white to make a kind of Tudor look. And having enemies telegraphing their attacks is something that's important to me, so I'm glad you liked it.

Submitted

I liked the way you used the tilesheet, especially the mini-animations (star + oval = walking person) and the turned turnips = trees, etc.

Developer (1 edit)

Thanks! As soon as I saw the tileset at the start of the jam, I immediately thought I'd better rotate it through all four cardinal directions to find ways to maximise its potential.

Submitted

Really digging the Galaga-style kill counter. Excellent use of the tileset!

Developer(+1)

Thanks! I was wracking my brains trying to think of a way to display a kill counter so there would at least be some kind of score to challenge.