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The Disappearance of Gumster Co.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #185 | 2.586 | 3.167 |
Art | #198 | 2.858 | 3.500 |
Originality | #208 | 2.994 | 3.667 |
Gameplay | #214 | 2.586 | 3.167 |
Overall | #247 | 2.631 | 3.222 |
Theme | #281 | 2.041 | 2.500 |
Black and White | #304 | 2.722 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Interesting concept!
The start was brutal though. Only having one shot before needing to reload is a bit frustrating. The precise timing needed on shooting the can to make the platform in the right place was annoying. I think that if the bullet followed the can and always hit it then you could remove a lot of the frustration while keeping the precision "get the can in the right place" aspect. Definitely has potential though!
Hey, thanks for playing! I totally agree with the absurd precision being overkill (everyone has said something similar about it). I really wanted to change it but the deadline was brutal to keep up with. I really like your feedback for improving it and plus it would still maintain the precise timing element. I could probably scrap the whole shooting element in that case. Thanks again and I hope you have a great day!
I enjoyed this! The controls got to me a bit (r felt a bit out of place with j/k/arrows) and the timing could maybe be a tad more forgiving on making platforms. The vibe is pretty choice!
I'm not sure if there was supposed to be a cinematic at the end when I found the family or not; I seem to have gotten stuck in a loop running (can post a vid on request if you don't know what I mean.)
I think if you iron out the jank-potential in the core mechanic the experience will improve about 100%.
Yeah, that's suppose to be the end of the game. I set a challenge for myself to do the jam solo despite being away from game dev for over 3 years. Unfortunately that meant I had to sacrifice many details like an explicit ending, fine-tuning gameplay, and minor bug fixes like the player running in place when they cross the goal line (let me know if I misunderstood that).
Thanks for getting back to me! I think you understood.
This is obviously still pretty cool, and will be watching if you do a post-jam version or anything else.
This was great fun!
Things I liked:
Suggestions:
Overall, great game I wouldn't mind spending money on should you take it further.
Glad you enjoyed the game. I didn't intend for the beginning to be hard but I'll chalk that up to lack of experience with level design. As for the bullet disappearing, that was a poor design choice on me for using physics (which I'm not particularly good at) to shoot as opposed to some other means. Overall, thank you for the great feedback!
I absolutely love the design of this game,
even tho its not strictly 2 colorsit looks so good. I love the concept of throwing something and then hitting what you threw, its challenging and fun, im not that good at timing so i found myself retrying and retryin until i got it. I also enjoy the music-- its soothing while i was stressing trying to time my throws! lol I didnt get to complete the game but i still enjoyed it alot! :)Thanks for playing! Glad you had fun. If you have time to spare, could you tell me what part of the game broke the two color rule? I'm sure I missed something as the days started to blur together.
well i think i got confused ahah because i forgot transparency was allowed — you did great my bad
Oh! Ok, thank you! Hope you have great day.