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COMBOCUBE (jam version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Black and White | #79 | 4.667 | 4.667 |
Gameplay | #124 | 3.111 | 3.111 |
Art | #134 | 3.333 | 3.333 |
Overall | #229 | 2.778 | 2.778 |
Originality | #233 | 2.778 | 2.778 |
Theme | #305 | 1.778 | 1.778 |
Music | #318 | 1.000 | 1.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Interesting idea, but not enough there. Maybe would be fun when finished.
Cant wait to play this game when finished cuz the test room is awesome
It's too bad you couldn't finish, the controls feel amazing! The character deformations and weapon recoil show a really nice attention to detail. If you can make a few playable levels this would have a tonne of potential
The player movement feels juicy, the UI + effects at shooting are also great.
It's sad that the game isn't finished, because it has a lot of potential!
Hi,
the test level is pretty good, you showcase all important features and I like them. The physics feel very good and in combination with the smooth animation! Add some 8-bit sound effects and a challenging enemy and voilà: A really good game :) For 3 days this is pretty impressive, keep up the good work!
-Remi
obviously hard to vote on since only the test room works - but what does work is really fun!! the controls feel great; im guessing you spent a lot of effort on getting the movement down because it's super fluid, i move exactly how i would expect. spent a bit just zoomin around the level and seeing how small i could make my jumps. the speed is fun, fastfall is fun, recoil is fun. i think the proof of concept is there and is really interesting, hope you continue work on this as you are able. great work!