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A jam submission

Loop TowersView game page

Configure your Loop Towers and prepare your defenses against hordes of enemies
Submitted by TheSerOT (@TheSerOT), ShigeDev (@DevShigeo) — 40 minutes, 45 seconds before the deadline
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Loop Towers's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#184.0224.022
Originality#324.0674.067
Theme#374.0004.000
Art#404.0674.067
Music#473.6673.667
Gameplay#483.6003.600
Black and White#604.7334.733

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Not bad pal, you really putten some effort in it

Submitted(+1)

Wow, this game is lovely! The art is so expressive, especially given the size of it. The gameplay is fun and once I got it I immediately loved it. I think it might help to have maybe and optional tutorial to help understand the mechanics a bit, cause it did take me a round to really put together what I needed to do. But I really hope to see more of this in the future!

Developer

Thank you very much for playing. If for a matter of time it was not possible to make a tutorial well done. It was also planning to add more enemy types, actions, levels and features. If we have a opportunity and time maybe we'll finish adding it. Again, thank you very much for playing it and I'm glad you liked it.

Submitted(+2)

Maybe I'm too dumb, but I couldn't make the towers shoot xP Anyhow, nice game with a lot of complex features!

Developer(+1)

Thank you very much for playing. Sorry for not being able to make the tutorial and the game guide correctly, due to a matter of time we could not put together a well-done tutorial.

-First you have to buy a Shoot action in the shop. The purchased action would be in the inventory which would be the ME tab.

-When opening the tower, you must drag the action of shoot in one of the spaces of the list of actions of the tower. Then you have to assign the number of loops that the tower will perform. Be careful, the number of loops you can assign is limited to the amount of energy the player has. The amount of energy is in the upper right tab.

-When an enemy enters the range of the tower, it will start to activate the loops cycle.

-If in the middle of the wave the tower ends the cycle of loops, a balloon will appear above the tower indicating that the cycle has ended.

-You can refill the loops of the tower in the tower window by spending 20 money.

I hope if you have time to give another opportunity to play it and be able to enjoy it better.

Submitted

Thank you very much for the explanation! I gave it another try! The problem was that at the shop, when I first opened it, there was only powerups, and not a single "shoot I" or "shoot II". Maybe, as a suggestion, if you improve the game further, you could make sure that the first shop will always have at least one "shoot I", because I had to re-roll the shop a cuple of times to get the item, witch is only a problem if you are playing the game for the first time xP

Submitted(+2)

I really like the art. You did a lot with just two colors, and I think the palette you chose is great. Very well polished overall and nice take on the theme too.

Developer(+1)

Thank you very much for playing. Yes, the person in charge of pixelart and ui design did an excellent job on the art part. I'm glad you liked it.

Submitted(+4)

Great game only thing is if there was a preview before u place the tower down and click to confirm I think that would add to that great tower defense feel

Developer

Thank you very much for playing. If it was a task to give feedback to the player when he buys the tower and to be able to see the range that the tower has on the mouse, but time issues did not give us the time. I'm glad you liked the game. Thank you so much for the feedback.

Submitted(+2)

I really liked the multiple layers of design on this. First of all you have the very creative interpretation of the theme (mentioned a lot by others), but also the "programming" system and shop, there are so many features for a jam game! I like your color palette choice too, it was easy on the eyes, as well as the music was relaxing. overall, good game!

Developer

Thank you very much for playing it and that you like the game. Well, yes, with the team we were brainstorming for the theme and with so much fighting the idea came out. I'm really glad you like the game system.

Submitted(+2)

Damn, here is an interesting and complex game! And on top of that, it looks super good. Amazing job!

Developer(+1)

Thank you very much for playing. I'm glad you liked the game. I also played your game, it's very, very good, I loved it. I would like to know it is infinite how the level is extended?

Submitted(+1)

Thank you! The level is handmade and reaches a max after a while (it's quite big though so I don't think anyone has reached it yet).

Submitted(+2)

Very interesting theme interpretation through a tower defense game. It kinda reminds me of visual scripting.

Developer

Thank you very much for playing. We had a fight for many hours brainstorming how to interpret the theme of the jam. And so the idea of the game was born haha.

Submitted(+2)

Great game! It took me a minute to understand how the shop / inventory system works but after that everything clicked. Nice one!

Developer

I'm glad you liked the game. We need to put a good tutorial to better explain how to play it. Thank you very much for playing.