Hey all! I had a bunch of fun working on this and I think I'm gonna rebuild it from the ground up with all I learned (aka I think that's the easiest way to fix all the problems I know about and you've seen). I have a bunch of ideas I'd like to implement but if you're interested in this game and have thoughts on how it could grow please feel free to drop a comment!
BlabApple
Creator of
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I love the idea of this! I think the art really fits the theme, and I genuinely just love the idea of mixing music composition with idle games. I do think a bit of explanation for players unfamiliar with music/development software would be beneficial. Also I'm not sure if you know it's not working on the web player? The download words fine though.
I really love the play and idea of this game! I think it help to also have at least an option for a more... written/clear indicator of how many coins you have? I think having them over the head is great and shouldn't go, but also maybe a counter or something as a part of the UI just to keep a bit clearer track without having to count in my head haha
It really scratches the "number go up" itch my brain has, and I liked how I eventually started clicking on the shop items like they were the click. I think some instructions/a how to play guide might be helpful, and the click sound can get a little harsh on the ears after awhile. It did manage to steal more of my time away when playing it than I realized, so I'd call it a success!
Spooky point and click style adventure! I would definitely work to find a way to make it more clear what the mouse cursor is hovering over, because it was often difficult to tell what I should be doing or what exactly I was looking at, and even something like a little label that popped up with a name tag would make a world of difference.
I am gonna guess a source of inspiration for this game was the game Satisfactory? If not, you should play that game. You'd love it! I think the best change you could make for this game would be a more clear, in-depth tutorial (or at least an option for one). Having to learn so much while also trying to surviving may be unnecessarily adding to the already difficult game.
I dig the vibe in the art, gameplay, and music, I think the biggest think that is causing issues is the lack of player feedback back in most scenarios - it's hard to tell what feels intentional at times, and what feels like the game may be breaking, if that makes sense? But I really loved it, hope you do more with it!
I love this game! It's very addictive, and if you make a feeeeewwww tweaks to the deck system (for example, I got softlocked in a battle with a blob when I had no cards and it had Deal one damage, and Heal 2 health) I think you could have people playing this for hours. So when's the mobile release, gonna be ad enabled, need cover art?
Hey everyone! Thank you all for the kind words and feedback! We have plans to work more on this game just cause we really fell in love with it while making it. We wanna do some weird things with it like incorporating different art styles, puzzles, and play around with possible different mechanics, so if you have any ideas or thoughts for what we could do with it, let us know! And again, thanks so much for even looking and playing, we truly appreciate every comment and rating!