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BlabApple

123
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8
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19
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A member registered Apr 10, 2022 · View creator page →

Creator of

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Hey all! I had a bunch of fun working on this and I think I'm gonna rebuild it from the ground up with all I learned (aka I think that's the easiest way to fix all the problems I know about and you've seen). I have a bunch of ideas I'd like to implement but if you're interested in this game and have thoughts on how it could grow please feel free to drop a comment!

Fun lil' clicker with satisfying sounds? Would you be able to say where the background image came from on the clicking screen, I'm interested in the art style.

Really fun idea, definitely on the harder side!

Really fun idea, but I had trouble understanding the controls a bit? I did figure out that space bar and wasd did things, and I did have some fun with it!

Fun time with a really chill vibe! I wish it was longer, it really was a calming time.

This is a really lovely idea and execution, can't wait to see where it goes!

Yooooo this is great!! I'd love to see this get bigger, it so fun and that make a song reward make me so happy even if I personally don't have the patience to make a good song haha 

I love the idea of this! I think the art really fits the theme, and I genuinely just love the idea of mixing music composition with idle games. I do think a bit of explanation for players unfamiliar with music/development software would be beneficial. Also I'm not sure if you know it's not working on the web player? The download words fine though.

This game had me hooked. Something about rolling across the keys just really felt lovely, even if it didn't move me too much early on.  Had a bunch of fun, and great music choice!

I really love the play and idea of this game! I think it help to also have at least an option for a more... written/clear indicator of how many coins you have? I think having them over the head is great and shouldn't go, but also maybe a counter or something as a part of the UI just to keep a bit clearer track without having to count in my head haha

It really scratches the "number go up" itch my brain has, and I liked how I eventually started clicking on the shop items like they were the click. I think some instructions/a how to play guide might be helpful, and the click sound can get a little harsh on the ears after awhile. It did manage to steal more of my time away when playing it than I realized, so I'd call it a success!

Thank you so much!! We greatly appreciate the input! Definitely some bugs to iron out but honestly I'm just glad the core loop is fun haha 

Thanks for playing! 

This game. Is very good. Like... dang. How you make such good game. Please share this information for the rest of us who would like to make good game

Once I understood what I was supposed to be doing, I had a lot of fun with the game! I got a high score of six though, so I wasn't very good at it haha.

Super fun little racing loop! If you moved forward with this, I think it might be nice to allow players to adjust their mouse sensitivity, give them even more control over their it feels!

Love this game! I think the only change I would ask for would be some sort of power indicator for the charged shots? At least until I could get a hang of how long to hold it in for for distances.

Great game here! If I had to ask for two things, it'd be a bit less intensity to that music when it starts, and an easy mode or tutorial mode that helps "train" the player for when to click, so then you can start making the game even more difficult. 

This game delivers exactly what is promises, and I think that is lovely!

I would say definitely keep working on this post jam! The controls are slick as heck and it's just fun to play. I would definitely fix the collision flashing that happens when you run into a wall though, it's a lot. 

Definitely a fun idea! Maybe I'm just not very good, but I never had any luck getting a fish before the hungry water boy :( 

Spooky point and click style adventure! I would definitely work to find a way to make it more clear what the mouse cursor is hovering over, because it was often difficult to tell what I should be doing or what exactly I was looking at, and even something like a little label that popped up with a name tag would make a world of difference. 

This is such a fun game! I think you could definitely play more with making the tones themselves actually harmonize when you play them, I think that would really up the addictive elements of an already fun game!

I am gonna guess a source of inspiration for this game was the game Satisfactory? If not, you should play that game. You'd love it! I think the best change you could make for this game would be a more clear, in-depth tutorial (or at least an option for one). Having to learn so much while also trying to surviving may be unnecessarily adding to the already difficult game. 

I dig the vibe in the art, gameplay, and music, I think the biggest think that is causing issues is the lack of player feedback back in most scenarios - it's hard to tell what feels intentional at times, and what feels like the game may be breaking, if that makes sense? But I really loved it, hope you do more with it!

Definitely a neat game, very unique out of what I've seen! It has that old school NES exploration game vibe, both in the good ways, and in the way that it would be even better if it gave us a bit more information and instruction to help us along the way

I love this mechanic! I think you're aware that it needs some more love, but if you give it that love, you could do something really neat here!

I adore this game. I see you already know about the issue with the bouncy notes (I had it in both the download and the browser version). But the art is amazing, the idea is great, I'd love to see what ways you can incorporate further musical tools into game mechanics!

Super fun mechanic, I can't wait to see where you take this game in the future!

Definitely a chill vibe! I do agree with another comment thought, that losing noise is a bit intense, kinda harshes the chill vibes a bit - maybe making it a bit slower of a sound effect so it's not so startling? I don't know, but great job!

I love this game! It's very addictive, and if you make a feeeeewwww tweaks to the deck system (for example, I got softlocked in a battle with a blob when I had no cards and it had Deal one damage, and Heal 2 health) I think you could have people playing this for hours. So when's the mobile release, gonna be ad enabled, need cover art?

Once I got the hang of it I found the concept very addictive and I desperately wanna play it in like an old school arcade cabinet. Great job!

Thank you so much for playing the game and for so many kind and thoughtful words and critiques! All of this is going to be greatly helpful as we consider how to improve and move forward with the game!

As others have said, love the game, think the hit boxes could use some tweaking, but if you really fine tuned those platforming controls you would have an instant hit on your hands (in my opinion)

Fun game! I did have an issue where the music seemed to stop a bit early, which is a bummer cause the music is very nice!

I love this game! It did take me a few moves/moments to figure out what the heck I was doing, but as soon as it clicked I got the "ah-hah!" moment and a big smile on my face. If you ever do more with this and want some new cover art, hit me up! 

Neat little game, would love to see it as a neat big game! Very boppin tunes by the way!

Hey everyone! Thank you all for the kind words and feedback! We have plans to work more on this game just cause we really fell in love with it while making it. We wanna do some weird things with it like incorporating different art styles, puzzles, and play around with possible different mechanics, so if you have any ideas or thoughts for what we could do with it, let us know! And again, thanks so much for even looking and playing, we truly appreciate every comment and rating! 

Thank you for the kind words! We're definitely gonna keep working on it, so this kinda feedback is super helpful! 

Just want to say I thought your game was so cool! It truly felt like an old game boy game in all the best ways. 

Super cute art and fun music! Definitely felt like the chaos kitty, and it was fun to see how different things would react to the cat smack.