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Bloop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #8 | 4.382 | 4.382 |
Overall | #76 | 3.676 | 3.676 |
Art | #96 | 3.618 | 3.618 |
Music | #97 | 3.382 | 3.382 |
Gameplay | #115 | 3.176 | 3.176 |
Black and White | #135 | 4.441 | 4.441 |
Theme | #158 | 3.059 | 3.059 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very cool idea, very unique and nice.
My suggestion is a simpler control, use arrows instead of typing combinations. Something different to typing.
Very cool game! The controls are quite tricky to understand, but once fully understood, makes a very enjoyable experience! I have a few requests though! Maybe add a reset button AND add some variation to sounds so your players dont experience sound fatigue! Listening to the same sound over and over again can start becoming not confortable after a while (eg: the typing sound)
I would suggest changing the pitch variation of the sound before playing it / or making 3-4 sounds for the same action! Very well made! The art is very cute! The music is chill and fits in PERFECTLY!!! The color palette is very nice! Overall great job!
Very cool game! For me is very original. It reminds me of some old school text based games that you had to write the commands. But maybe you can improve the input system, as stated by the other comments.
Anyway, grate job!
Cool idea, artwork and music!! but i think this game should improve the input system that everyone must type the command every round. Nice work!!
I think that the game has so much potential, so I’m hoping that you’re already looking for ways to improve the player’s input. Right now, having to type and re-type the commands just so that we can move a piece is not optimal, and it can scare most people from trying your game, which is otherwise a hyper-casual game that can be pretty successful on mobile. Congrats on making your first submission! It’s always a fun experience, and I wish you luck if you decide to continue with the game’s development.
Cool concept and unique gameplay, also nice music!
Interesting Idea
This games look really clever, too clever for me I'm afraid as I couldn't figure out how to play!
NIce concept, I loved this one you should probably keep working on this after the jam as well, Good job man :D
Very cool idea to interact with the puzzle using commands. One idea I had is maybe you could've somehow added the option to 'loop' the commands to move the numbers multiple spaces. Imagine if you could enter a command like this:
Also not sure why but I somehow got stuck on level 4 or 5. I probably should've read the instructions... Do you know what I did wrong?
Damn I really like your idea of extending the text input even more, thanks! In regards to the level you show, you are right it is impossible. It serves as a lesson to playtest your game haha (I submitted the game 2 mins before the deadline!). It was just unfortunate that there are some levels afterwards than you now can't play. You live in and you learn!
this is a really fun puzzle game, the music is a nice lil loop, it could use a restart button and a lil tutorial on the first level but other than that i had a great time trying to place those railroads for the train!!
Nice game
I don't have a big enough brain for it overall, but it's a genuinely original game overall, good job!
Great theme and lovely colours. In unity there's a gameobject called the EventSystem, and you can set what it's currently targetting for UI, so you can set the text field used for typing in. Personally I like that you have to type to move the pieces, as it makes it a bit of a typing game as well as a puzzle, I think once you evaluate the move after the user presses enter, you should clear the text field.
Awesome job for your first jam, my first jam wasn't nearly as good.
Really loved the concept and look of the game, reminds me of minesweeper in some way. Nice palette choice as well.
I've never seen any other game like this mechanic! I like the concept and the design. But sometimes I feel impatient if I already know the right solution. I'm wondering if there would be a reason for typing. I like the sound and the art. Good Job!
Yeah, I understand this but I chose the text based approach simply because it was easier for me to program under the time constraints.
Great mechanic its super catchy simple and addicting. Having to type the commands was a little bit tedious but we all understand why that was the case and wanted to show my support.
Thank you! It means a lot, especially for my first jam.
It was a fun game with an interesting puzzle mechanic. I think a agree with the other commenters that a less cumbersome input method would make the game flow a lot better
Cool game and nice color palette. I found the input method pretty unintuitive and it made experimentation difficult for a style of game I would expect to have drag and drop style controls. Would love to see this with more input options!
Thats definetly something I was expecting. Unfortunately due to the time limitations, I made the text based input controls as they were easier to program. I'm thinking of expanding the game and switching the controls in the future. Thanks for the feedback.
Fun, original and well designed little game! Art is also clean and effective, I like the minimalism.
Just badly needs a restart level button.
Thanks for the comments, I definetly would have implemented a restart of back button feature if I had the time, I think that time management could definetly be a focus for my next jams!