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Ascension's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #8 | 4.059 | 4.059 |
Originality | #11 | 3.941 | 3.941 |
Is the graphics 1 bit? | #11 | 4.882 | 4.882 |
Overall | #20 | 3.667 | 3.667 |
Art | #34 | 3.353 | 3.353 |
Music | #35 | 3.000 | 3.000 |
Gameplay | #41 | 2.765 | 2.765 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I *LOVED* this game it should really be rated higher! Dying in a room full of enemies and bouncing between them all felt amazing, but bouncing on walls was kinda buggy and unintuitive and I got stuck in the wall once lol.
Thanks so much for the feedback, I’m glad u liked the game :)) sorry for taking so long to reply! I’ll be sure to work on the wall bouncing !
I really like how the game really fits the theme in its story and its gameplay. I really enjoyed the art and the movement of the ghost. I do have some gripes. The gameplay when possessing someone felt not good to play, and the combat felt wrong to me, I feel like that is probably due in part by the sound effect for hitting the enemy playing even when the animation for hitting the enemy isn't. Overall great concept, maybe not the best execution.
thanks so much for the feedback. I agree with all your criticisms especially with the combat. I’ll be sure to improve on this next time I make a game . Really glad you liked the game, and sorry it’s taken me so long to reply. Thank you so much :))
I had a similar experience as CloudyTempest, There were also some issues getting attacks to actually happen as the sword guy, the sound would go off but the sword wouldn't move and no damage would happen. Overall a pretty good game! Loved the concept, a little bit of polish and it would be really fun!
Thanks a lot for the feedback! Glad you liked the game :)) I’ll be sure to improve on combat for any future games. Sorry it took me so long to reply ! Thanks a lot :))
I enjoyed the core idea of having to jump into other beings, the music and graphics were pretty good! The ending was not what I expected. The one struggle I had was controlling myself as a spirit. But I managed to somewhat figure that out towards the end! :>
Thank you so much for the feedback! I’ll be sure to keep your criticisms in mind for next time, Glad you enjoyed the core concept! Sorry for taking so long to reply! Have a good day:)
I loved the music and the atmosphere. This is the best use of this jam's theme so far. The idea is very cool and the realisation is pretty good, but:
1. Sometimes when the cursor was over an enemy I couldn't attack, but sometimes when the room was clearI would hear an attack sound after clicking. Once my bow started shooting anywhere but not in the direction of the cursor (fixed after death)
2. 4 times the camera went crazy when I hit the wall with my soul.
3. My first run was ruined because some dude got stuck in a column in the second room.
4. I'm a bit frustrated because after the first completion I thought there was another ending and after the second completion without pressing attack button (it was hard because enemies with the same weapons as yours don't attack you) I got the same ending. It's a problem with my expectations, not the game, but it's wasted potential. But even so, I can say that this game is on the list of my favorite games of this jam.
Thanks so much, I’m really glad you liked the game, it means a lot 1 :D
I wanted to make multiple enemies, unfourtaneltly I didn’t have times.
I’ll make sure to build on ur feedback in future games :))
The mechanic of going from enemy to enemy is really neat. Flying around controlling the spirit and looking for enemies to posses is fun. When controlling enemies it felt a little slow though, at least for how large the areas were in comparison. Art and music are solid, definitely fitting the vibe. Overall good stuff!
Thanks so much, I’m glad u liked the atmosphere and enjoyed the game :DD
Cool, le principe de possession est original, je pense qu'il faudrait quelques indicateurs, comme le nombre d'ennemis ou jouer un son lorsque on déverrouille le niveau suivant.
Le scrolling est parfait, c'est très bien réalisé.
J'ai remarqué que le fantôme ne se dirige pas avec les flèches, c'est peut être un bogue
Merci beaucoup d'avoir joué ! Je garderai vos commentaires à l'esprit à l'avenir. Désolé pour le fantôme, je voulais dire mettre sur la description de la page que vous utilisez 'A' et 'D' pour le tourner à gauche et à droite. Ravie que le concept te plaise :DD
I really enjoyed the atmosphere of this game, the music, and visual effects were really effective at setting the tone! I also liked the twist at the end, had a good laugh :D
My only issue was that the combat was a little confusing to understand; I couldn't tell if it was my goal to die or to kill since dying meant I could possess my killer which is a plus but killing meant I could move on, which is also a plus.
Other than that, I really liked this game, it's really well made!
Thanks a lot, glad you liked the story and atmosphere, it means a lot :).
Sorry about the uncertainty with the combat I’ll be sure to keep this in mind for next time 1 :D
What are the odds, we have the same game name, in the same jam lol, cool game tho
Haha thats funny xD.
Glad you liked the game! :)
Great mechanic! The art and music set the tone very well and the game feels like a very polished expierience. Good job!
Thanks a lot, greatly appreciated :)