Aha I found your hideout!
Tomasz Wiercioch
Creator of
Recent community posts
A very easy to get into and fun game idea! The physics on the flowers and the bee felt good, and the time limit each flower gives you were generous but got fairly challenging once it got to 5+ flowers. The visual and audio feedback when launching the bee and sticking the landing are very satisfying. Very cute and chill vibes overall. Highest score I've gotten is 1050.
A really interesting take on death in an RPG! I finished the game completing Orion's life goal of defeating 5 monsters. The combat and traversal are very simple, but they demonstrates the death = new character mechanic well. If I could make one suggestion I think having a map of the world would be helpful (I got pretty lost haha).
The mechanic of going from enemy to enemy is really neat. Flying around controlling the spirit and looking for enemies to posses is fun. When controlling enemies it felt a little slow though, at least for how large the areas were in comparison. Art and music are solid, definitely fitting the vibe. Overall good stuff!
This was super well made! Definitely the most polished take on the "body turns into platform" concept I've seen with how well paced the respawn is and with how objects like the rock are also used in conjunction with the rose you leave behind. The spritework is also excellent, love the player character's design and movement.
Lovely music and nice concept. One gripe I have with it though is that there is no fullscreen option and the jump is mapped to the up-arrow key, which also scrolls the web page up, meaning the page needs to be scrolled back down every few jumps. The option to use WASD for movement could maybe solve this issue.
Very nice concept and interpretation of the theme. The levels were well thought out. If I may give one piece of feedback, it's that the jump felt a bit inconsistent, mainly when trying to make max distance jumps across large gaps. Sometimes it would give me the full distance, and sometimes it would get cut short and I wouldn't make it across.