The movement/attack mechanics are fun by themselves. Having to use different keys for each attack feels a bit awkward; I think this could have been improved by introducing the enemies one at a time. Also, the controls say WSAD but jumping is Space key.
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RGBattle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
SOUNDS AND MUSIC | #53 | 1.692 | 1.692 |
THE EXPERIENCE | #70 | 1.667 | 1.667 |
OVERALL | #70 | 1.718 | 1.718 |
THEME | #91 | 1.667 | 1.667 |
VISUALS | #92 | 1.641 | 1.641 |
INNOVATION | #99 | 1.513 | 1.513 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I liked the art and it was pretty nice game. I would change the background music because i find it annoying after a time... Also the weapons were a little confusing and that because they did different things. Maybe if they wall did the same thing, like shooting or slashing, but with different colors it would be more enjoyable. Good work!
It would have been useful to have the remaining time shown on screen.I feel that dying and/or letting bugs get into the game didn't have that much of a punishment on the player(maybe adding a score system and decreasing it on player death and bug entrance could have worked)
It's a hard game,it takes some time to get used to the controls, but you can have fun with it.
Nice reminder of em old games. I liked the three different types of colours hitting. I wonder if it had been two weak and one immune how that would have changed it
I find hard to use the blue weapon because I'd like to shoot to right walking to left and viceversa and the downtime between two shots it's too much!
Anyway the game concept it's clear and you can have some fun playing it!! :)
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