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RGBattle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
SOUNDS AND MUSIC | #53 | 1.692 | 1.692 |
THE EXPERIENCE | #70 | 1.667 | 1.667 |
OVERALL | #70 | 1.718 | 1.718 |
THEME | #91 | 1.667 | 1.667 |
VISUALS | #92 | 1.641 | 1.641 |
INNOVATION | #99 | 1.513 | 1.513 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The movement/attack mechanics are fun by themselves. Having to use different keys for each attack feels a bit awkward; I think this could have been improved by introducing the enemies one at a time. Also, the controls say WSAD but jumping is Space key.
I liked the art and it was pretty nice game. I would change the background music because i find it annoying after a time... Also the weapons were a little confusing and that because they did different things. Maybe if they wall did the same thing, like shooting or slashing, but with different colors it would be more enjoyable. Good work!
Thanks for your feedback!
It would have been useful to have the remaining time shown on screen.I feel that dying and/or letting bugs get into the game didn't have that much of a punishment on the player(maybe adding a score system and decreasing it on player death and bug entrance could have worked)
It's a hard game,it takes some time to get used to the controls, but you can have fun with it.
Thanks for playing. Lots of good suggestions, I'll try to implement some of them after the jam finishes.
This game is fun.. Different attacks for different enemies, the music combine with the art style and the gameplay is smooth.. Very good job..
Congratulations on your entry for this gamejam :D
Nice reminder of em old games. I liked the three different types of colours hitting. I wonder if it had been two weak and one immune how that would have changed it
A hard game, but lots space for getting good at. 8 bit theme fits well with this. :)
I find hard to use the blue weapon because I'd like to shoot to right walking to left and viceversa and the downtime between two shots it's too much!
Anyway the game concept it's clear and you can have some fun playing it!! :)
Thanks for giving feedback!
nice concept. after some point enemies appeared so much that I just started to press random buttons :D
I Like it! However, one question. The green attack not having any momentum. in that intentional?
Yes, it is intentional :D. The green attack is meant to set a "trap" for programming bugs (green slimes).
Thanks for playing and giving feedback! I didn't have much time to play test, so you're probably right. I'll adjust the difficulty and re-upload after ratings are finished.