Thanks! Working hard on it.
EvilArtBunny
Creator of
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:) Jump onto the Discord I can private message you about it: https://discord.gg/evilartbunnystudios
Here's the tweet. I think the link broke https://twitter.com/EvilArtBunny/status/1452427999186325504
Thanks for that. I hope you enjoy the demo (it's really not polished yet).
I should certainly start adding version numbers. If you were wondering, at the moment only the Demo version gets updates, I am highly unlikely to update the game jam version as the project has progressed well beyond it.
Really looking forward to any feedback you have for me!
Proud winner of Metroidvania Month Jam 2 :) https://evilartbunny.itch.io/alchemists-mountain
Thank you for that. You got a good eye for design. Come round the Discord and comment as we build towards the full game: https://discord.gg/NtQG6Jt Catch you around.
Hello! This game had a nice classic look about it.
Things I liked:
- the jump was really well done. It had a nice acceleration and deceleration. It was responsive to the jump key being pressed down.
- I liked the feel and theme. Very classic and familiar.
- Some of the environmental adds were very nice. The room with lots of doggies was great.
Improvement potential:
- her attack animation could have been nicer. And it needed a fair bit more feedback as well as range seeing how the enemies hit hard
- the room change really needed work as the camera got really janky and it feels like you suddenly tug into one room and back into another.
Great work and good luck
Hey! This game was quite an enjoyable entry.
Good stuff:
- psychic mechanic was really fun. Manipulating objects like that really added to the Metroidvania gameplay.
- interesting character. Love her drawn art. Liked her movement animations
- great work on the environment. Of course art work can always be added to but a lot of those scenes and camera angles helped give the feel of a large world.
Improvement scope:
- for the love of God please change her squeak when she jumps. It sounds like someone scratching their nails on a chalkboard or metal chair legs being scraped across a stone floor.
Great work. Good luck!
Hey! Grats on submitting a game.
Things that I liked:
- The size, life mechanic is great. A real neat combo you don't see in too many Metroidvania's
- Passageways of different sizes and obstacles that work differently with size was a lot of fun
Improvements:
- movements were a bit janky. Some acceleration deceleration would have been nice especially
- Needed a little bit more contrast between foreground and background
Good work.
Ah yes! That was a bug for the enemies to respawn if they moved a certain distance from player. I think I fixed it. Or will be fixed in the future (have to sort out the pipeline of game productions, currently focused on Little Lost Robots' full release).
It happens very rarely though and hopefully won't ruin the experience. Thanks for showing me where you saw it!
The tower defence idea is nice. The throwing enemies were good.
Noticed you can't change direction if there is a bullet still in the air going left.
The game would benefit from just an autofire. And maybe a more intuitive way for upgrades to happen. (like they drop on the ground so it fits in with the core mechanic)