Really neat level editor, I love the art style and the UI, but it could use some obstacles, like spikes or enemies. Level saving is another great addition.
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BlockyBuilder's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #5 | 2.447 | 2.447 |
VISUALS | #9 | 2.368 | 2.368 |
OVERALL | #14 | 2.132 | 2.132 |
INNOVATION | #18 | 2.000 | 2.000 |
THE EXPERIENCE | #19 | 2.000 | 2.000 |
SOUNDS AND MUSIC | #63 | 1.632 | 1.632 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Not a lot of "game" here, but a neat and very well-made level editor!
Very good basic pixel editor you got there! It fits 100% the theme!
A nice level creator. The tile placing mechanic works and looks really great!
Intresting, fun to play around with, but there arent really anyting here that adds another layer of gameplay. Like others mentioned, something like enemies could ad a lot. Its all in all a solid level creator with not a lot of depth. But for what it is, its very solid.
Try to beat the level I created :): https://drive.google.com/open?id=1iow7y-KyfNB5Bnm9xrZ4tZvmE3-fVpRL
Great level creator! Matches the theme 100%. I like how the blocks merge perfectly if you put them together. The menus and the font is good. I'd love to have some kind of trap (trapdoors, spikes, fire) to make it more challenging. A fullscreen support would be nice, since the game-window is too small on full hd displays.
The only thing that bothered me was the size of the character. It seemed like a 1-blockish-width/height dude but he needs two blocks and cant fall through a single missing tile.
Minor bug: I couldn't use the letter "Z" (for "MAZE") in the save game.
Hey There! Thanks for playing my game and creating this level :D. Maybe if I got time I will be doing an update for the game with new entities, objects and I'm definitely fixing the width of the player and the bug you submitted. I know the game is in its current state pretty limited but I'm more glad that I've even finished it before the deadline :D At first I even wanted to add buttons, gates, enemies, moving platforms, ect but I totally underestimated the time that I would need for the project
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