I streamed it here for my thoughts of your game. I liked the binding of issac clone you made! The heart throwing mechanic was solid, and you fit the theme very well. Very nice work overall!
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Less Life, More Killing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #23 | 4.135 | 4.135 |
DESIGN | #130 | 3.622 | 3.622 |
OVERALL | #134 | 3.757 | 3.757 |
INNOVATION | #143 | 3.568 | 3.568 |
MUSIC | #151 | 3.514 | 3.514 |
SOUNDS | #236 | 3.189 | 3.189 |
VISUALS | #314 | 3.514 | 3.514 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
awesome art great work, very accurate to the theme, plz rate mine
Awesome game! The way you implemented the concept of trading health for damage was really unique and well done. The enemy variety was also really nice and kept the game fresh. One suggestion I have is the barrels made the hearts difficult to collect again as the bounced unpredictably, that may have been an intentional design choice though which is fair. Overall great game, I had a lot of fun!
Hello.
I have some feedback for your game.
What I liked:
- The graphics of the game.
- The tutorial.
- The music.
What I did not like/think could improve:
- The SFXs. Seriously, every one of them are super annoying. ( The only exception is picking up a heart )
- The heart system.
Part one - Regenerating Health: From what I could understand: if you lose a heart in one room it appears there on the next runs. Besides that a "demon" appears in the rooms you died and it gives on health. I wish it'd just be a normal hearts system, as this makes later rooms really hard ( as it takes more time to get there ). I wish it'd just be a normal heart system or a system that you can buy health every couple of rooms.
Part Two: Dealing Damage: I found it really interesting how hearts are your Ammo. However, what I did not like is that the hearts are too fast and take only 5 bounces to despawn. Additionally, some of the objects in the room make the heart bounce in some weird and unpredictable ways, making the loss of some hearts feel unfair. I wish hearts would be either slower or they'd take more bounces to despawn.
- The way you aim. I do not like needing to press a certain key to shoot in a certain direction. Just let me use my mouse ( or at least have the option to use the mouse ) to shoot.
Overall good game:
Thanks a lot for such a detailed comments. Yeah the sfx is not very good I have to admit. For the heart system, you are right about the demon(and thanks for noticing it!), it is kind of a reward for those who play this game more than once. Also the heart generates randomly in each room, so it is not based on if you lose one before or not. I'm curious what is the normal heart system you mentioned? And yes we were plan to have some ability to regenerate your health, but we didn't have time to add it...
About the random bouncing... yeah it is a bug. I haven't figured out how to fix that, might be some misconfiguration in the physics system. Also planned to have an ability to slow down/make heart stay longer, but no time to work on the whole ability system.
Agree with the mouse thing. the current input is more like a salute to The Binding of Isasc. Will consider changing it to mouse shoot if I'll keep developing it/make some similar games later.
Again thanks for playing it and leave such a good comment.
Hello.
Thanks for replying.
The part in bold collapses with this being a game jam game: "For the heart system, you are right about the demon(and thanks for noticing it!), it is kind of a reward for those who play this game more than once"
It takes me about 10-20 minutes to play and rate each game while also trying to notice the flaws. Then, another 5-15 to write the comments.
I'm pretty sure I'm one of the people that takes the most time on each game. From what I heard, most people just play for 5-10 minutes and not even write a comment. I'm pretty sure you can understand how the part in bold collapses with this being a game jam game.
Regarding the "Also the heart generates randomly in each room, so it is not based on if you lose one before or not", do you mean randomly like actually random or there is a chance that each heart you lost regenerates on the next runs? If you mean actually random, you probably should add a system that checks how many consecutive rooms/days the player did not get a heart and increase the chance of the player getting hearts on that room, as I did not find a single heart on later rooms ( maybe I'm just unlucky ).
Thanks again for replying and playing my game.
That was really fun! I like the idea too, it's very innovative. I like how you made the hearts bounce, having one heart bounce to hit an enemy multiple times is very satisfying. I think there should be a short invulnerability window at the start of a level though, as sometimes you can get hit instantly by an enemy or a projectile when you spawn.
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