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A jam submission

Speedelivery (Blackthornprod GAMEJAM #3)View game page

The Speedy Delivery Game made for the Blackthornprod GAMEJAM #3
Submitted by Wavemonade — 5 days, 2 hours before the deadline
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Speedelivery (Blackthornprod GAMEJAM #3)'s itch.io page

Results

CriteriaRankScore*Raw Score
MUSIC#5872.2142.333
THEME#6222.5302.667
OVERALL#6822.4242.556
SOUNDS#7031.8972.000
DESIGN#7822.1082.222
INNOVATION#7982.0032.111
VISUALS#8432.0032.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I liked your game a lot and I understand that 3D development should have taken time. I would sometimes get lost and not find the customers and they would blend in. I think the game could have really used a mini-map or just a waypoint. On the other hand, It was fun finding the customer on my own. The sound was good. Music adapting to how much time was left and thus giving a notion that speed has increased was a great touch. I liked it a lot considering how much was done in 7 days. I for one struggled with changing the music for credits level let alone using adaptive music. Thanks a lot for this game!

I would really appreciate it if you could play and rate my game as well. Thanks!! Cheers!!

Developer

In the game i wanted the players to find the customer on their own, which im thankful you liked(but i have to make the customers more seeable, because you werent the only one whi had problems finding them) . The adapting music was just coincidence  because i didnt do  adaptive music. Im thankful you enjoyed it and im gonna look at your game too :) 

Submitted

Good game dude! I really liked the NPC's faces lol. The music wasnt great but wasnt to annoying either, so it worked. I wasnt able to score any points sadly, and it took me a bit to find the pizzeria. All around pretty good game dude!

Developer(+1)

the score thing was is a bug, where the game over was instantly triggered, atleast i think, still thanks for enjoying the game :)

Submitted(+1)

Had to run fast but couldn't find Washington street guy! Video review below:

1:01:00 Speedelivery

Submitted

I like this game! Great gameplay! Good job!

Please check my game as well ;)

Submitted

I liked the concept BUT: The game is all about speed. Then why it feels so slow to play?? :3

Submitted (1 edit)

Good game, but wanted to be able to get a score. I would also have liked it if you could add a scooter that you need to ride to get from place to place. but overall I liked the music and the sounds.

Submitted

I couldn't play it. The game over screen was locked to mine and my mouse wasn't visible. Seeing I couldn't play I don't have any suggestions.

Developer (1 edit) (+1)

that was a stupid mistake from me, it should be fixed now

Submitted

OK Thanks, I found the gameplay fun and relaxing at times. It could add something where the more delivery's you do the shorter the time gets to do the delivery's. Until you have 10 seconds for instance to speed around looking for the person. It was fun to play good job!

Deleted 3 years ago
Developer (1 edit) (+1)

hmm. Seems like a good idea, im going to try to implement it 

(+1)

Very well made game, although I was a little stuck at first, so you might want to add a tutorial on what to do. Otherwise well made 4/10.

4/10, because I don't see how this fits the theme of Less = More.

Developer

i tried to show the theme  in something like "less time = more speed " 

Still thanks for the Criticism 

(+1)

I really liked the concept of this game and I could see it being really enjoyable, but when I started playing I was very confused and walking aimlessly. You should keep working on this, it has potential. 

(+1)

I also don't see the theme "less is more" in this

Submitted(+2)

i dont know where to go, i dont know what to do, the mouse speed is slugishly slow and as is the movement speed, im very sorry but i dont like this game at all

Developer (3 edits) (+1)

i tried to use signs to show where to go because i tried not to use maps and rather look around the envoirement,but I didnt make the signs big enough.

Thank you for the criticism