Visually amazing but hard control and complete silence is little bit problem
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Shopping Trip's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
INNOVATION | #428 | 2.882 | 2.882 |
VISUALS | #460 | 3.118 | 3.118 |
DESIGN | #475 | 2.882 | 2.882 |
OVERALL | #611 | 2.647 | 2.647 |
SOUNDS | #739 | 1.824 | 1.824 |
THEME | #783 | 2.118 | 2.118 |
MUSIC | #936 | 1.235 | 1.235 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
oh gosh the controls are impossible. The camera thing was neat, but I saw my third can, ran away from it by accident and then couldn't make it back there. It was not fun to control
IM IN LOVE WITH THIS!
The graphics are very moody and amazing
No clue how you made that shader but I really really like it, gives me some type of nostalgia
The zombies would come out of nowhere into the screen which I actually loved because it was like a jumpscare and it was fun trying to evade them
When I bumped into a cart walking down the aisle made me happy and I have no clue why
Love the different camera angles for different areas, creates a cinematic vibe
If I could make any suggestions I would just say to have the player input be based on the camera's perspective (right arrow makes them go to the right of the screen, vice versa), and maybe have the camera slerp to it's new position very quickly, just to make it a little less disorienting (but that could also be part of the vibe). Other than that I love it! Also interesting in how you created those graphics.
IM IN LOVE WITH THIS!
The graphics are very moody and amazing
No clue how you made that shader but I really really like it, gives me some type of nostalgia
The zombies would come out of nowhere into the screen which I actually loved because it was like a jumpscare and it was fun trying to evade them
When I bumped into a cart walking down the aisle made me happy and I have no clue why
Love the different camera angles for different areas, creates a cinematic vibe
If I could make any suggestions I would just say to have the player input be based on the camera's perspective (right arrow makes them go to the right of the screen, vice versa), and maybe have the camera slerp to it's new position very quickly, just to make it a little less disorienting (but that could also be part of the vibe). Other than that I love it! Also interesting in how you created those graphics.
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