The post-processing was a bit too much, but I liked the minimalistic graphics and satisfying particle effects when you shoot. The game also felt pretty well polished. Good job! :)
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Side Squad's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
DESIGN | #216 | 3.400 | 3.400 |
OVERALL | #253 | 3.467 | 3.467 |
SOUNDS | #315 | 3.000 | 3.000 |
MUSIC | #321 | 3.067 | 3.067 |
VISUALS | #327 | 3.467 | 3.467 |
INNOVATION | #593 | 2.467 | 2.467 |
THEME | #642 | 2.467 | 2.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I liked the effect in the level, even though it was a little disorienting. The particle effects and game control was great. It was a really fun game. I enjoyed it a lot. I wonder if using bloom on characters and enemies could have made the presentation a little better. But, Other than that, even sound and music were great. Thanks for this ga,e! It was a really fun experience.
Please take some time to play and rate my game as well. I would really appreciate it! Thanks a lot! Cheers!!
Nice Game! The camera movement/effects were nice, and difficulty felt right
I liked your game. The shine was a good decision.
Please rate mine
I loved this game a lot! love the simple art style because my game is the exact same! music was a bop too. but what was the connection to the theme?
The game is fun, and if you ever do a post jam version, you should add more enemies and maps.
Nice Game. Love the art style. light fx are also great. Please check my game if you want. l
Good stuff. I feel like giving the option to play as different characters (shapes) was super cool and fit the theme well. Great job!
I enjoyed the filter you have on the game, it give it a very unique feeling that I just love. I enjoyed the variety of enemies and how I could tell them apart by color and weapon size. The screen shake is super satisfying as well. I saw you didn't create the music but it does fit perfectly with your game. The gameplay is good, I was able to win as the heavy and the light.
If you wanted to improve, the cursor on the menus isn't lined up to the center dot and instead is near the top, this confused me at first. Some sort of button to instantly start the next wave could be nice too. Some sort of score feature could be cool too, combining it with unlocking different units could give the game a really nice arcade vibe. Some sort of power-up to temporarily turn you into another class could be fun too.
Also, the game counts down as if there's one more wave after you win instead of just ending, not really an issue of any kind but something that could be nice to fix in a post-jam version. Also, enemies could get stuck on corners or between walls as a group and are super easy to kill when that happens.
Also, any reason why mute and unmute ended up being two different buttons?
Thanks for the feedback! And the reason why there is to buttons for muting and unmuting is because I was running out of time and I basically chose the easiest solution I could think of at the time. Same thing with the countdown issue, I didn't have that much time during the week days. I also love the idea of switching classes, definitely gonna try to add that later if I find the time.
A short but fun experience! It feels really satisfying to blast through enemies, and movement is really smooth. It does get a bit repetitive, so adding more enemy types would be cool.
Overall, pretty fun! (also in the tutorial it says right-click to shoot when you actually left-click to shoot)
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