Fun game!! really good job
Play Out Of Time
Out Of Time [Project 2021-1]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
OVERALL | #54 | 4.038 | 4.038 |
SOUNDS | #84 | 3.623 | 3.623 |
THEME | #89 | 3.830 | 3.830 |
DESIGN | #105 | 3.717 | 3.717 |
MUSIC | #153 | 3.509 | 3.509 |
INNOVATION | #199 | 3.396 | 3.396 |
VISUALS | #279 | 3.604 | 3.604 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The musik is some and +1 for Audio Sliders (i dont know if they work). Look great too.
I really like the style of this one. The little animations and pop-ups make the game feel very polished, well done!
Well polished topdown adventure/rpg. Great work on level design too
Really polished game mate, I enjoyed it a lot! It has a lot of content and the gameplay is a bit difficult in the beggining so you have to get better during the game. Also the control is very good and I like the mechanic of losing heath, it really makes you rush. As only complaint, I think that the special effects of the objects doesn't have too much importance in the game because you will equip them for a short period of time. Anyway, I think that this game is very worthplaying and entertaining, greetings mate, good job!!
Amazing game! really liked the concept, use of theme, visuals/art and music in the game! The only thing I didn't really like was the black background in the forest which didn't really fit to me! Amazing Job!
I loved it so much! Okay, I can see there are certainly some tweaks needed and some game feel would have made your game much more appealing. But, the general idea there is amazing. The pixel art can be improved but it's still clean and crisp! This can be made into a great game after a little polish. Thanks for submitting this. It was great!
Please consider playing and rating my game as well. I would really appreciate it! Thanks a lot!!
Great game, though I think it would benefit greatly from more polish: visual indicators and better level design.
Liked the overall concept of the artifacts, they fits to the theme well. I think minimap system would work well for this game, as I got same place over and over for a few minutes. Anyway, nice work!
The game was great, there are alot of less and more in the game, really fitting to the theme, the music is intense, the sound effects were on point, the only thing i could give feedback on is the enemy hit impact, when they got hit, a text indicator said how much damage did you do, i felt like this is a bit too less, make the enemy turn to red, add some little animations or whatnot, and when the enemy dies, create some lasting particles on the ground for a few second, the screen shake was a nice addition, really adds to the atmosphere as the time runs out, however i also feel like the time limit itself wasn't that big of a deal, the vampire necklace made the damage to health tradeoff too much of a benefit in my opinion, maybe make the enemy respawn time longer so we have to search for other rooms. Honesty im feeling like nitpicking, its a really great game.
I especially love all of the animations and sound effects. It really makes you feel like you're in a rush and don't have much time :D
Pretty ambitious for such a short jam! It's like a whole Zelda adventure crammed into a few minutes! The life-drain timer was interesting! It matches the theme well and it forces you to move fast and take risks. I really enjoyed this!
This game is great. I like the story, dungeon with 5 unique enemies and 5 unique artifacts.
I like how Boots of less-is-more give you some debuff when you have more health, I think other artifacts could give you some debuffs too.
Overall well done! This game really fits the theme well and the combat mechanics were a blast! Your smart use of audio and music really served the game well.
One thing I noticed that I felt could have been better were the artifacts - minus the first one (the one that lets you steal enemy health when you kill them) didn't really have much impact on my playthrough - they barely felt like they were doing anything.
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