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A jam submission

Survive the GhoulsView game page

The more ghouls you absorb, the less human you become...
Submitted by Banres — 1 hour, 53 minutes before the deadline

Play game

Survive the Ghouls's itch.io page

Results

CriteriaRankScore*Raw Score
MUSIC#3782.8892.889
SOUNDS#3802.8332.833
VISUALS#3903.2783.278
DESIGN#4732.8892.889
OVERALL#5252.8892.889
INNOVATION#5582.5562.556
THEME#6882.3892.389

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Like the art style so much! Great job!

Submitted

Well, the music and the low visibility kept me on my toes for the whole time. Great game!

Please take some time to play and rate my game as well, I would really appreciate it! Thanks!!

Submitted

nice love the gameplay!

Submitted

I think this game has potential, but it hasn't been fulfilled.

I would have loved to see some animations. Now the player looks kind of dead as he slides around. I liked the visuals otherwise, though.

The level design was intriguing, even though it felt pretty repetitive each level.

The shooting system was weird. There's no context at all as to why I can shoot tiny blocks of... drills(?) out of my mouth. The character should have had something to shoot with.

Encountering ghould was essentially a death sentence because the ghouls appeared very close to the character, making it very hard not to take damage. Dying at that point was very bad for my experience because I wouldn't want to run around the level again. There wasn't so much going on other than labyrinths and occasional annoying enemies. They were fun to explore the first time though.

Even though the music was a bit erratic, it went along well with the aesthetic of the game. The sounds for shooting were weird, not what I expected, but still pleasing.

Finally, I liked the art. Background and props all looked great. As I said the player could have used animations, and he looked kind of squished.

Submitted

This game had pretty good art, but the gameplay and design needed a lot more polish.  I kept seeing ammo on the floor but I couldn't pick it up, and I needed it to kill the ghouls. However it was challenging to traverse the caves, and waiting for the next ghoul to pop out kept me on my toes!

Overall, good work!

Submitted

The game isn't very polished and the ammo system doesn't work very well, but I liked how you had very little time to react to the ghouls when they popped out of the dark. I had to be alert at all times to avoid getting attacked. With some more polish this could be a fun little game.

Submitted

I'm sorry but this game is super unpolished, the bullets didn't really see to do anything besides killing the ghosts for more ammo, also if the player just decided to test how the shooting works he just wasted a bullet and if you don't have anymore bullets you will need to take damage from a ghost to get more which is so punishing, especially if you miss your shoots, the only thing that i like was the pixel art the rest is just very 'eh'. But don't give up, this project isn't a lost cause it's just that it needed more time. 

Submitted

Really nice game with a lot of potential especially due to the really cool pixel art on the map

the character needs some animations though

and really not a fan of the music

Submitted

I like the immersion you achieved with the shadows, the limited resources and the dark musi. It really fits very well. I thik that some enemy variety would improve the game, but I know that the time is an important factort. Good job!

Submitted

Cool game! I'd love to see some more animation put into it though. But yeah, really fun game!

Submitted

Nice game! I think a little bit more polishing could have gone a long way for this game. Character animations and maybe reloading ammo mechanic instead of ammo drops would have been nice. (I used up my ammo right away when I was learning the controls and had none left for the enemies, until one would hit me that is.) Once I got the hang of what was going on I enjoyed the game!

Submitted

The game could be quite confusing at first, especially since I didn't know what things I could interact with, and because I kept trying to shoot things that I expected would break and then have no more ammo for enemies xD Having some extra ammo scattered throughout the level would've made exploring feel a bit more rewarding, and the game would have been slightly less punishing then it is now. I love the cute art style, especially the main character is just adorable ^^

Submitted

This game is interesting. I like the visuals.

Submitted

Really good pixel art, did you made them during the jam?

Submitted

I really enjoyed exploring the mines! I wasn't always sure what I could interact with, but it was fun to play! :)

Submitted

sorry no mac version here, only window. I will play your game when I have access to a windows computer later this week.

In the meantime, I'd appreciate it if you could play/rate my game as well! :)

Submitted

edit: this game has a lot of potential! Obviously, as others said, it's not polished and there are a few bugs (nothing game breaking, but it doesn't effect the player experience quite a bit). I'm also not really sure how this fits the theme, but I do like the story! Keep up the good work!

Submitted

The web version does not work. But I know how to fix It.

Go Into player settings in unity. then go into Webgl, in publishing settings go find the compressing thing and change It to disabled. Also, can you please play my game.