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[ITA] Il libro di fecola's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How elegant the game’s design is | #1 | 4.000 | 4.000 |
How easy to understand and use the game’s rules are | #1 | 3.000 | 3.000 |
How strongly Borges' atmospheres and themes are integrated into the design | #1 | 4.000 | 4.000 |
How captivating the tone, feel and style of the game are | #1 | 5.000 | 5.000 |
How well the game fits with the theme of the jam | #2 | 4.000 | 4.000 |
Overall | #2 | 4.000 | 4.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Lovely choices of illustrations, and the central metaphor about the non-Newtonian fluid is excellent. Making books the centre of the game is a good thematic choice. One could not think of a better choice of stats for a Borges game!
The d100 table is powerful and evocative without being overladen with description.
Maybe some parts were a bit generic (using the pizza as an example, the principles of play that could have come from any indie game book); I imagine these could have been more Borges themed as well.Unfortunately, I don't read Italian, so I don't feel comfortable rating based on a machine translation. I feel like the computer didn't do a great job with the text.
Yeah, the pizza example is too out of style. :) Thanks for your review.
Nice job!
I liked that the game has a strong component of thing that are written, since this is a game based on the work of a writer. Splitting the pages and build ingon previous images to find more and more material in the page is interesting, and I would really like to try it! I liked very much also the mix of real life and the thing that are in the book, and how the book become real. This part is very fascinating.
To choose among a list of actions seems very original. "Fate senza di me" is nice, but I do not understan why somebody should choose it. At the same time; what is the real objective of "Sta diventando un’ossessione" and "Mi prendo una pausa"? Nothing happens if obsession arrive to 10? these scenes are beautiful from an estetic point of view, but do not modify anything in the process of the game... Probably I have lost some detail...
I don't know if you could test the game. I wonder if the choice of the points and how to increase them is ok in order to have a balanced game that is not too short or too long, but the idea that the end can be decided by someone that is very optimistic about the result of the dice is also fascinating.
I think that after a test on the points, the game is almost ready to be played.
My aim was having an emergent gameplay where you have several moves and the obsession of the characters can bleed to the obsession of players. I envision a game where one player goes on and on on the way to ascending farther than human, while all the other players used "Do without me / Fate senza di me" and continue to knock down the life of that PC with mundane events. All in all it must obviusly be played to see what actually comes out if it. Thanks for your review!