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Nice job!

I liked that the game has a strong component of thing that are written, since this is a game based on the work of a writer. Splitting the pages and build ingon previous images to find more and more material in the page is interesting, and I would really like to try it!  I liked very much also the mix of real life and the thing that are in the book, and how the book become real. This part is very fascinating.

To choose among a list of actions seems very original. "Fate senza di me" is nice, but I do not understan why somebody should choose it. At the same time; what is the real objective of "Sta diventando un’ossessione" and "Mi prendo una pausa"? Nothing happens if obsession arrive to 10? these scenes are beautiful from an estetic point of view, but do not modify anything in the process of the game... Probably I have lost some detail...

 I don't know if you could test the game. I wonder if the choice of the points and how to increase them is ok in order to have a balanced game that is not too short or too long, but the idea that the end can be decided by someone that is very optimistic about the result of the dice is also fascinating.

I think that after a test on the points, the game is almost ready to be played.

My aim was having an emergent gameplay where you have several moves and the obsession of the characters can bleed to the obsession of players. I envision a game where one player goes on and on on the way to ascending farther than human, while all the other players used "Do without me / Fate senza di me" and continue to knock down the life of that PC with mundane events. All in all it must obviusly be played to see what actually comes out if it. Thanks for your review!