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The Absorber: Black Water's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
ART/VISUALS | #57 | 3.305 | 3.875 |
CONTROLS | #63 | 2.452 | 2.875 |
SOUND/MUSIC | #68 | 2.558 | 3.000 |
Overall | #82 | 2.185 | 2.563 |
FUN | #86 | 1.919 | 2.250 |
BOSS DESIGN | #91 | 1.812 | 2.125 |
USE OF THEME | #116 | 1.066 | 1.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
Comprehend the colors to understand the enemies' pattern, use your items wisely, absorb powers from the shrines and makeshift your own way to finish the game.
Does your game utilize the PlusMusic plugin?
Nope.
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Comments
Really nice games! But where are the bosses? They feel like normal dudes :( I like the graphics and the music but it would be nice to have faster movements.
Thanks! :D You can use shift to run... There are 3 Bosses in the game :3 The normal dudes are just there to initiate the players with the gameplay and to grind a little.
While I'm not a biggest fan of this style of rpg's, this one somehow hooked me. The world building and art came together to create a really complete experience, sprinkle some polish on top of it and a really great game comes out. The only gripe I would have that the enemies didn't really feel like bosses, but like normal enemies. Still, really good job!
Oh! Thanks for the feedback :D
quite pleased with the visuals, very nice artstyle and coherent sprites, the game idea is nice and works well, overall a nice well made experience, good job!
Thanks for the feedback :D
It reminds me of the gameboy era, the art and the music are great this is a good game overall. I never really liked old school tactical rpg, but I have to admit the game is nice and polished. GG !! :D You gave attention to everything this iis really good
Thanks for the feedback :D
I like your minimalism pixel art !! And i like the dialog too, the boss fight mechanic is so unique too !! Good job
Thanks for the feedbacks :D
Super polished game, good menus, good transitions, good interfaces in general, I don't know how much of that polish is part of the engine, but still, the game does feel pretty good in that aspect
I try to apply the pattern thing into the battles, but it didn't make much difference any fight, I played for 20 men, but I didn't get so see any boss fights. The game doesn't feel like a boss rush at all.
The music was really good, for the type of game / aesthetics.
Not my type of game, but it was fun
Oh! Thanks for the feedbacks :D