Bro! You nailed the theme, and the game is so well done. The art is incredible—it reminds me of some old Flash games. You did a great job, GG! ❤
Ramose Tsimbina
Creator of
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Very addictive game! The UI, art style, and atmosphere are really well done. I must say, though, the game felt a bit easy for my liking—I was expecting something closer to Warning Forever, where bosses adapt to the player's playstyle. That said, the game is still very enjoyable. Anyway, you did a great job. GG! ❤
I've encountered a bug on the second boss x( I couldn't shoot, dash, and I was completely stuck. I also had a serious frame drop during that fight. But the boss design is really memorable and the music is great (though I wish there was a different OST for each boss). Anyway, you did a great job. GG! ❤
Btw, I use an Acer Nitro 5 :3
Oh my sheep! This game is addictive. Since it gives me some Evangelion vibes, I couldn't help myself but replay the game three times xD The art and game feel are so well done... I did experience some FPS drops, but it didn't affect the gameplay too much (I’m using an Acer Nitro 5, btw). You did great work. GG! ❤
Hello there, folks! If you have time, please consider rating my game-It would be awesome! Anyway, have a great time gaming! See ya! ❤ Btw, my game is a relentless 2D platformer shooter that tests your precision and reflexes. Your mission? Annihilate three powerful abominations threatening existence itself. But beware: there's no room for error. No upgrades. No mercy. One hit, and you fall. Master the art of dashing, shooting, and adapting on the fly to conquer these monstrosities. Are you ready to face the challenge? https://itch.io/jam/boss-rush-jam-2025/rate/3266698
Oh! Thanks for taking the time to play my game. Yeah, in the early stages of development, the bosses didn’t have a static phase, but I felt it was too unfair since the player needed time to learn the rhythm of their spinning. So, I decided to add it.
Anyway, thanks again for playing my game—I really appreciate it! ❤
Thank you so much for taking the time to play my game. I really appreciate your feedback! Some of my testers managed to beat the game after 38 deaths, while others needed 300, so balancing the difficulty was quite a challenge.
In an earlier version of the third boss, he had additional attack patterns, but I decided to remove them because they made the fight too difficult for some players. In the end, I opted to make him a bit longer to defeat instead.
Hehe! You got this! Once you learn how to use the dash properly, the game actually becomes pretty easy—SPOILER! lol.
Anyway, thanks again for playing my game. I really appreciate it! ❤