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Patuve's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
BOSS DESIGN | #131 | 2.956 | 3.100 |
ART / VISUALS | #179 | 3.051 | 3.200 |
USE OF THEME | #231 | 2.193 | 2.300 |
Overall | #259 | 2.209 | 2.317 |
FUN | #284 | 1.907 | 2.000 |
CONTROLS | #292 | 2.002 | 2.100 |
SOUNDS / MUSIC | #354 | 1.144 | 1.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
exchange your main weapon every time you die or defeat a boss
Did your team create the vast majority of art and music during the game jam?
yes
Did your game use PlusMusic?
no
Did your game use Playroom?
no
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Comments
Thank you for the comments, this was my first game jam, with these criticisms I will improve next time, unfortunately I didn't calculate the time correctly and I couldn't finish it, but I'm still happy
The bosses have really cool patterns but it feels almost impossible to get hits in with any of the weapons. The melee weapons have almost no range and the projectile weapons are very difficult to control, but none of the bosses feel designed for that level of close-close-range combat.
Unfortunately I could not get a single hit in on any of the bosses and ranged weapons seams broken. The boss designs looks cool though. Sound or music would be nice. The exchange element for me feels more like a forced chose. Your not exchanging your current weapon, you are picking between 2 weapons because yours broke/lost.
I thought the art style was great, particularly in the cutscenes. That said, I found the controls (especially attacking) to be confusing and difficult to use. The absence of sound was also an immediate downside. Overall though, I still enjoyed it. Mainly because of the art, which I really did quite like. I found it nostalgic for some reason, though I can't place what it reminds me of.
Suuuper unique graphics, love love loveeeee it! Good job :D
The visuals are awesome, and it looks like the story and mechanics in the game have a ton of potential! Unfortunately it did seem quite difficult to beat bosses given the timing on attacking seemed a little awkward.
Interesting pixel art shader, but the gameplay is very strange, the boss is difficult to hit and easy to take a lot of damage, and the health is very low.
I couldn't get through first door??? Idk...no sound and such... 2.8/5 on first glance
re rated to solid 3/5 goos job!
Best of luck!
we lost the majority of our jam ratings if you have a chance to re-save and or re-rate I am making sure to re-rate and review your game a 2nd/3rd time and make sure I gave yours a solid review and or rating! Thanks and sorry for the inconvenience if you read this in time!
Team Dreamysteria!
The visuals look great, I love the MS-paint art style. The concept is cool and some of the bosses look awesome. Unfortunately, it's really hard to avoid getting hit. It seems like the hitboxes are somewhat inaccurate and the very slow movement speed makes it hard to evade. I would suggest increasing the speed, adding some more range to the weapons and making it quicker to rematch bosses.
There's a lot of potential, I think this game would be really cool with a few tweaks!