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A jam submission

TrebosView game page

Defeat the forest's greatest threat once and for all.
Submitted by Goosenode Games — 5 days, 2 hours before the deadline
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Trebos's itch.io page

Results

CriteriaRankScore*Raw Score
FUN#2622.0233.000
USE OF THEME#2881.7532.600
BOSS DESIGN#3021.7532.600
CONTROLS#3031.8882.800
Overall#3071.7982.667
ART / VISUALS#3082.0233.000
SOUNDS / MUSIC#3301.3482.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
You can exchange souls for upgrades.

Did your team create the vast majority of art and music during the game jam?
Yes.

Did your game use PlusMusic?
No.

Did your game use Playroom?
No.

Did your game use generative AI art?
No.

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Comments

Submitted

I had a hard time with the boss, specifically with the roar/sound wave attack; I felt some of those were undodgeable, even if I kept my distance.

The fight was fun, and I liked the upgrades, but I would always die at around 60% of the boss's health due to getting hit by sound waves.

I feel like I am missing something. Is there a dash, or a way to regain health? I'll play again later; the dino design is really cool, and I would love to see what's after it!

Developer

Thanks for the feedback, Croy!

The waves get destroyed when colliding with the rocks, so it's a good idea to stay close to them.

There's no dash. But when the boss reaches a certain HP, it drops three eggs. If they hatch, they heal the boss. If you destroy them, they heal you.

Hope that helps! If you have any more questions, please don't hesitate to ask!

Submitted (1 edit)

I saw some waves dissapear, and thought it was random. Not figuring out you can hide behind the rocks is on me, it makes so much sense, haha. I also like how you and the boss share the same healing source.

It's interesting, because at first, I thought the boss had too much health, but now that I lasted longer and got more upgrades, it exponentially becomes easier and felt more balanced.

If you keep working on this project, I'd love to see other bosses and more variety with upgrades.

Thanks for the experience =]

Developer

Thank you for all the feedback and for playing our game. We really appreciate it!

Submitted

Also, if you have the time, I would appreciate it if you rated my game too. No need to leave a comment, unless you feel like it. Thanks!

Developer

Done :D

Submitted

Like bosses design and art!

Developer

Thanks! :)

Submitted
Completed the game, the gameplay loop was very coherent and the controls were tight, I liked the alien-dinosaur design and how it got more patterns while the health kept dropping down, the upgrades helped speed up the way of getting it's HP down as I had no idea those sacks healed it, haha.. My only two criticism is that some of the sound mixing when getting hit and the rumbling sound which I assume is coming from the boss are a bit loud and muddy the funky soundtrack in the background, And that I wish there was more, but I understand if there wasn't time to make another one in time.  All in all, you did a great job, you understood the task and delivered a short, but fun experience :)
Developer(+1)

Thank you so much for your feedback, MagnaRemora! We'll definitely pay more attention to the sounds next time!

Submitted(+1)

Pretty fun entry ! Really like the monster designs !
I would have loved it if the bosses moved a bit more, and if the challenge went more from the boss and less from the pretty spammy ennemies !

Developer(+1)

Haha, we're happy to know you liked the monsters. And I agree with you about the boss. Certain things looked better in our imagination as we were planning them. Thanks for the feedback!