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Eldritch Echoes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
SOUNDS / MUSIC | #262 | 2.025 | 2.375 |
CONTROLS | #266 | 2.132 | 2.500 |
Overall | #299 | 1.848 | 2.167 |
ART / VISUALS | #301 | 2.132 | 2.500 |
USE OF THEME | #308 | 1.599 | 1.875 |
BOSS DESIGN | #312 | 1.706 | 2.000 |
FUN | #331 | 1.492 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
Exchange Ephemeral Essence for experience points. Essence is also used each turn, if your Essence falls below zero, bosses will inflict increased damage.
Did your team create the vast majority of art and music during the game jam?
No
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
Backgrounds and icon are AI generated
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Comments
So, waifu JRPG :) Don't get me wrong, i have nothing against waifus. Combat looks good. I mean it looks like a legit JRPG battle scene like Persona series. I like the monster designs, the camera angles etc. It all looks good but combat felt straigtforward and kind dull. Also i fail to comprehend how this game takes 850 mbs of disk space. The max file size of a 3d project i made in Unity was like 100 mbs. Anyway nice work
Thanks! :) The game size is because of the multitude of textures, which are randomized to provide variations for both the monsters and the rooms
well Done!
It was cool to see a turn base combat game, besides my own. The 3D models are cool and the 2D art is really professional looking. The visual effects are really well implemented inside the combat. Overall a good entry. Good luck!
Cool looking game, but janky and slow (sometimes the game just stopped for several seconds without anything happening at all). I'm not a fan of turn based, but I could see a little bit of depth with how some bosses healed themselves or poisoned you, but overall it's a fine game jam game, good job making it.
The game is a bit too jank. I might be biased by the fact that I'm a big JRPG player, but here some of the things I would change.
1. The fights feel too similar, even though the enemy wasn't the same, I didn't sense any difference to them.
2. The camera position when not the players turn is awkward since most of the time you don't fully see the boss.
3. The numbers of skills the characters have is too limited to make the game interesting, maybe a weakness order might of helped with some characters having access to said elements.
But to give you some positive points. I really like the idea of the currency making the boss more difficult the less you have, but also make that currency the way you gain level. I like the artstyle, but I am a bit sad it doesn't show up as well in game.
However, kudos to you for making a JRPG in a month's time.