No, here's the link if you're curious:
Newsupernat
Creator of
Recent community posts
Your game looked and sounded great. I was really immersed in the world you made and it made me tense. There is 2 problems I have with the game. The first is that you are VERY slow. It took so long to just move around. My other complain is that I didn't really understand what I needed to do. But otherwise I was really impressed.
I liked how your game looked. For the gameplay, I though the platforming was pretty good and the mechanics of the snails being platforms and enemies was fun. However, I think the implementation of Glasses felt a bit disappointing. It just feels you could take out the glasses and have no affect to the gameplay. But the overhaul theme was greatly used.
That was really nice. I like the concept of fighting the boss for a moment, and then gearing up after the cooldown. But to make the game more insane, I would of made it that you had to change all of your weapons. To do that, I would give more choices and more currency.
Also, I think you have good basis for a full game.
I really like how the game looked and the story had an interesting hook, but I think the game was a way too hard. The boss could one shot me with the laser attack that is hard to tell when he is going to do (Besides the exlamation mark) and I think the moving camera is more sick indusing than anything.
This game was really nice. I liked the vibe it gave and the contract system was a really nice twist. The bosses had a lot of fun patern but the controls made it hard to dodge sometimes. My problem with the controls is that it feels like the character is moving on a grid. But I have to applaud the look of the game, it has a really charming art style and the music is on point.
Wow, I'm impressed. Great use of the theme, the game looks great, the music is awesome, the SFX are on point, the controls are solid, the two weapons feel perfect with no weapon being overused. And the cherry on top, your bosses are really cool. I especially like the fake out of the second boss, and the third one was a great final challenge. I must also say that the world you created is quite interesting. If you push the concept, I will definitely keep an eye out.
I like the game's concept, but I think the controls and hitbox really makes this game a bit jarring for me. I like swapping places with blocks to stun the boss, but when I try to hit afterwards, it will either end up with me not touching the boss or me touching the boss but losing a lot of HP in the process. Also, I think putting the attack button on right click in a game that doesn't use the mouse to control the character is weird. There is also the camera that made me weird after while with its unpredictable movements.
On the other hand, the game looks quite nice and I like the animations
Pretty great, but there are a few things I would of change.
First of, I liked your use of the theme, but I would of gone a bit further and do something similar to Ikaruga (Shooting white bullets protects you from white attack, shooting black bullets protects you from black attack)
Second, I think the bosses had nice patterns but sometimes felt impossible to dodge with how fast they could go or their sizes.
Third, (and this is more of a personal preference) it felt weird to me that the player HP was to the right.
Otherwise, I think the music bugged when played since I could hear two boss theme at the same time. But never the less, you made a really interesting game.
The look is nice, but I didn't like the controls, I got stuck at the fourth boss because of how insane the fireball pattern is for the clunky controls. I also got killed for no reason during the bull when he hit a wall but damaged me at the opposite side of the screen. But otherwise, it's a nice game, but the controls really break the game for me.
Pretty fun, I liked how the less hp you have, the weaker you are. The bosses have pretty interesting pattern and they are fun to fight. But the healing animation was a bit annoying. With the second boss I could get hit if I parried the first arrow. Otherwise, the game looks pretty good and the animations are pretty smooth.