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Newsupernat

65
Posts
A member registered Mar 09, 2022 · View creator page →

Creator of

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No, here's the link if you're curious: 

https://youtu.be/9--lKyEphWY?si=gmriaXgJPRmCzxjb

Your game looked and sounded great. I was really immersed in the world you made and it made me tense. There is 2 problems I have with the game. The first is that you are VERY slow. It took so long to just move around. My other complain is that I didn't really understand what I needed to do. But otherwise I was really impressed.

Great visuals, I wasn't expecting to play something akin to Exit 8. Fun little game.

I really like your idea, this game can get so chaotic with the randomized glasses explosion. You made a great gameplay loop.

That was really impressive, I am in awe of what you have done in 2 days.

I like that the theme is about how you move in this game. I think this is the kind of game that's nice to kill time, the visuals and audio were pretty good. My biggest problem was probably how the momentum would work.

I liked the early 3D graphical style, but I think the sensibility was way too low. Also, when I got near the chips the game just restarted? Did I finish it?

I die in the first few seconds every time because the ghost is way too fast. The farthest I've reached is the first jump. Liked the concept and the graphical style however.

There isn't much, but I really like the concept.

The game looks simple but very effectively. I think the game is fun but my god it gets HARD. I did not finished the game because of the difficulty. I also liked how the glasses also changed the layout of the levels.

It was a really fun game. I really like how goofy the game looks and the glasses were really well implemented. I was also having a lot of fun with the officers started chasing me. Trying to run away and looking where I was going was a fun challenge.

Honestly, great little game.

I like the mechanic of seeing the blue platforms or red monsters (although I think it is a bit of a stretch for glasses) but I think the games goes a bit too much on the memorization of where the blue and red are. I also died a lot because of the timing I needed to land my attack.

The game's graphics and audio are very good, but the head bobbing was a bit too much. Also, I finished the game in 2mins without knowing what I did.

I think the theme was well implemented and I really like the idea for the Glasses. However, the game felt a bit hard to control and I really didn't like to hide spikes with the platforms. 

Your game looks great, but I didn't think the theme and object had much of an impact on the game. While I liked the fact it was a small metroidvania, I gave up at some point because I wasn't able to do a Jump with the grappling hook since the character falls very fast.

I liked how your game looked. For the gameplay, I though the platforming was pretty good and the mechanics of the snails being platforms and enemies was fun. However, I think the implementation of Glasses felt a bit disappointing. It just feels you could take out the glasses and have no affect to the gameplay. But the overhaul theme was greatly used.

I only have one, I think the sounds effects might be too loud alone. Lowering that might help.

It was a nice little game. I liked how you made different characters to play. But the sounds were a bit of an ear rape whenever there were a lot of attacks going on.

While I think the game is a bit hard to control. It is a very interesting concept to move only with the bullet knockbacks. The game looks pretty good too. Great job.

Very interesting concept. And the fact that this game has multiplayer is also very nice. But I have to say that in solo, the game felt very difficult. I think with more time in the oven, this could turn out as really nice game.

That was really nice. I like the concept of fighting the boss for a moment, and then gearing up after the cooldown. But to make the game more insane, I would of made it that you had to change all of your weapons. To do that, I would give more choices and more currency.

Also, I think you have good basis for a full game.

This was a short, but sweet Bullet Hell game... I enjoyed it, but I think the theme isn't used very well.

I like the concept, but I would of loved to see more than one boss in the game. I also would of loved to have more enemy types to try out different attack styles. Although, your single boss is very well design.

Pretty fun and unique game, I really like the controls, they felt on point. Also the inventory system is something I really like, you can make specific playstyles depending on what you equip and I really dig the look.

You have some good bases with this game. I am one who loves the early 3D graphics style, and while I think you nailed the aestetic, the texture a bit too stretch in my opinion. Otherwise, the controls are pretty good and I really like the bosses, but your game is quite hard.

Really cool game, it's not much of a boss rush, but the boss fight was very fun and the sfx and visual were pretty nice. You have a solid base for a full game.

I like the concept, but the controls made it impossible to play for me. The feedback is almost none existant and the button placement is very weird (Why use "e" and "q" for dodging when the attacks are on "z", "x" and "c".

To be honest, I'm not entirely sure how to play this game... The princesses would always run up to the dragon and attack it, but there was one time where I could do nothing because flames were right in front of the boss.

Thank you for the comments, as a little fun fact, when finding ideas, I gave KH: Chain of Memories as an exemple for the card system. It would seem its feel is still present 😁

I really like how the game looked and the story had an interesting hook, but I think the game was a way too hard. The boss could one shot me with the laser attack that is hard to tell when he is going to do (Besides the exlamation mark) and I think the moving camera is more sick indusing than anything.

This game was really nice. I liked the vibe it gave and the contract system was a really nice twist. The bosses had a lot of fun patern but the controls made it hard to dodge sometimes. My problem with the controls is that it feels like the character is moving on a grid. But I have to applaud the look of the game, it has a really charming art style and the music is on point.

I really like a game where changing gravity is a big part the gameplay. Also I think the graphics and sounds are really good.

Wow, I'm impressed. Great use of the theme, the game looks great, the music is awesome, the SFX are on point, the controls are solid, the two weapons feel perfect with no weapon being overused. And the cherry on top, your bosses are really cool. I especially like the fake out of the second boss, and the third one was a great final challenge. I must also say that the world you created is quite interesting. If you push the concept, I will definitely keep an eye out.

I like the game's concept, but I think the controls and hitbox really makes this game a bit jarring for me. I like swapping places with blocks to stun the boss, but when I try to hit afterwards, it will either end up with me not touching the boss or me touching the boss but losing a lot of HP in the process. Also, I think putting the attack button on right click in a game that doesn't use the mouse to control the character is weird. There is also the camera that made me weird after while with its unpredictable movements.

On the other hand, the game looks quite nice and I like the animations

Nice bullet hell game, I really liked how you used the exchanged theme with the health bar, it makes the game quite intense.

Pretty great, but there are a few things I would of change.

First of, I liked your use of the theme, but I would of gone a bit further and do something similar to Ikaruga (Shooting white bullets protects you from white attack, shooting black bullets protects you from black attack)

Second, I think the bosses had nice patterns but sometimes felt impossible to dodge with how fast they could go or their sizes.

Third, (and this is more of a personal preference) it felt weird to me that the player HP was to the right.

Otherwise, I think the music bugged when played since I could hear two boss theme at the same time. But never the less, you made a really interesting game.

The look is nice, but I didn't like the controls, I got stuck at the fourth boss because of how insane the fireball pattern is for the clunky controls. I also got killed for no reason during the bull when he hit a wall but damaged me at the opposite side of the screen. But otherwise, it's a nice game, but the controls really break the game for me.

Very interesting concept, I was a bit lost and lost very fast, but I can still see that this is a very good game. Plays very well, I like the art style and the sounds and music feel very good with the crunchy sound.  However, the sound was crackling which made it a bit annoying to play.

Pretty fun, I liked how the less hp you have, the weaker you are. The bosses have pretty interesting pattern and they are fun to fight. But the healing animation was a bit annoying. With the second boss I could get hit if I parried the first arrow. Otherwise, the game looks pretty good and the animations are pretty smooth.

Great looking game, the controls were pretty good and the attacks were nice, but the second boss had no music which made it pretty mind numbing and the bosses have a bit too much health if you ask me.