Play Chain Base JRPG
Divine Exchange's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
ART / VISUALS | #277 | 2.292 | 3.400 |
SOUNDS / MUSIC | #298 | 1.618 | 2.400 |
BOSS DESIGN | #315 | 1.618 | 2.400 |
USE OF THEME | #328 | 1.348 | 2.000 |
Overall | #328 | 1.618 | 2.400 |
FUN | #351 | 1.348 | 2.000 |
CONTROLS | #352 | 1.483 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
My game has exchange feature that exchange things for strategical purpose like life and HP, the story is also about God of Bargain on mission to bargaining his daughter life
Did your team create the vast majority of art and music during the game jam?
I create all of 3D asset and animation also programming. The BGM and sfx is from internet
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
Leave a comment
Log in with itch.io to leave a comment.
Comments
This game has great art. It is also very polished. Great job. I had a lot of fun playing this game.
If you are interested, could you please play my game too. I would really appreciate it.
Interesting game and polished, well done
Interesting game. I like the aesthetic and character designs. I did like the mapping of attack and dodge being the same, but with its current implementation spamming spacebar is the simplest way to progress through the boss as you’ll automatically attack and dodge.
I really liked the design of the game, although I'm not a fan of this genre, I enjoyed it
Good effort but the dodge system is a little broken! could never get the dodge to work but then just found out smashing space constantly during the boss attack phase would dodge!
Thank you for playing and for the feedback.
I've been thinking about it, and I'm currently working to address the issues.