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A jam submission

SpinRussView game page

My Boss-Rush-2025 submission. Heavily inspired by the classic arcade "Gyruss"
Submitted by LutzGrosshennig (@LGrosshennig) — 25 days, 1 hour before the deadline
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SpinRuss's itch.io page

Game's Take on the Theme
You spin a lot :D

Did your team make the majority of the art and music during the jam?
No but the source code was written during the jam. Various assests (VFX in pariticular required adjustments to make them mobile friendly).

If not, please link to any asset packs or resources used here.
https://assetstore.unity.com/packages/3d/vehicles/space/the-big-spaceship-builder-189247 https://assetstore.unity.com/packages/vfx/particles/sci-fi-arsenal-60519 https://assetstore.unity.com/packages/audio/music/various-genres-music-collection-111896

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Comments

Viewing comments 5 to 1 of 25 · Previous page · First page
Submitted(+1)

As I have played It quite often through the time of development to give Lutz some feedback, I must say it came a very long way! Initially Lutz wasn’t to join the Jam because of time issues, but I’m glad he did! I really like where the game is right now!

It is fun, engaging, visually really nicely done and “Spinning” is not just a gimmick, It’s at the core of the game and I find it very well fitting and well done presented! So Lutz, job very well done, keep the updates coming! ;)

Developer(+1)

Hehehe, thanks for all of your suggestions even though very few actually made it into the jam version. Well, time is always too short in a jam.

Hope to see more updates on your Monodrifter as well.

Cheers!

Submitted (1 edit) (+1)

Visuals are great, music is fitting, no bugs encountered! Solid Work!

Feedback wishlist:
- some indicator where (and when) to stand to get the buff
- way to target boss when he isn't in the center of screen where you auto shoot

And spin was strong within this one!

Developer(+1)

Hey! Thanks for playing and the feedback, I appreciate it.

There is a long list of features that did not make it into the jam version, unfortunately.

One of them are homing missiles. But I noted your request for an better power up telegraph as well.

Thanks!

Submitted(+1)

Nice! Visuals r pretty nice.

Developer(+1)

Thank you for playing! Your game looks good too.

Submitted(+1)

Hey you weren't lying when you said you spin a lot! This game look great and feels very snappy! I think the first boss should have less health.

Developer(+1)

Hey thanks for playing and the feedback! Yes, you are right the first boss does have a lot of health and its probably to much too. It's easy to miss the required power ups which unintentionaly prolongs the fight. I'll have to rethink that.

Developer (1 edit) (+1)

Welcome to the world of SpinRuss! While the name sounds odd, please take it as a nod towards the classic arcade 'Gyruss' which inspired this game. Of course time in a jam is limitied and I had to cut back the majority of what I wanted to implement, but we are all in the same boat on this. 

The boss will certainly look very tanky at the beginning and he since he is a destroyer class ship he should be. The key to beating him rests in the power ups you can collect. At max fire power and fire rate you will shred him very easily you just need to survive long enough!

My current highscore is 49790 but I am sure you can beat it, right? Screenshot or it did not happen!

Viewing comments 5 to 1 of 25 · Previous page · First page