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Wheel of Goddess - Boss rush mode-'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
FUN | #215 | 3.079 | 3.556 |
BOSS DESIGN | #260 | 2.887 | 3.333 |
SOUNDS / MUSIC | #311 | 2.791 | 3.222 |
Overall | #321 | 2.791 | 3.222 |
ART / VISUALS | #354 | 2.983 | 3.444 |
USE OF THEME | #398 | 2.502 | 2.889 |
CONTROLS | #413 | 2.502 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
Action game in old school RPG style. Spinner for take a bonus and assist the player
Did your team make the majority of the art and music during the jam?
I made solo, but I have a free music asset.
If not, please link to any asset packs or resources used here.
Music composed by Bert Cole bitbybitsound.com Patreon: patreon.com/bitbybitsound Twitter: @BitByBitSound
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Comments
Hey There!
Fun game, cool visuals! Your style is great too!
Rated! ;) Thanks a lot if you check and rate my game too! ;)
This was fun, love the visuals, matches great with the music, the random goddess wheel matches pretty well with the spin theme, the Bosses are fun and well implemented!
Overall great job! :)
Finally, a 2d game that knows that players have only five fingers on each hand. Every boss is unique and well balanced. Art work gave me the old SEGA games vibe.
I like the classic RPG aesthetic that this game has, its really finely done, your artwork is awesome i really like it, I rate graphics over the rest but all is good really, also if you can, please rate my game too, thanks!!
After finish my work I'll play your game too.
Thanks for comment.
The gameply was good.
Really enjoyed the style of gameplay, very straightforward and easy to learn. The artwork is beautiful and dramatic, reminds me of Final Fantasy which I'm assuming this game draws inspiration from. Great take on the theme as well, not knowing what upgrade you'll get makes for very interesting playthroughs. Excellent work
This game is very fun. The bosses are quite well designed in terms of difficulty, allowing players to learn the game well. Each boss has its own theme and uniqueness.
Personally, I think the attack that requires you to stop moving before attacking is a bit too long, and for jumping, I want it to just jump without walk.
At the end, I met the princess, which was a beautiful ending :)
thanks for you comment.